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Viewports, Backends: DX12: Make secondary viewport format match main viewport one (#3462) {@BeastLe9enD]
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@ -806,7 +806,7 @@ static void ImGui_ImplDX12_CreateWindow(ImGuiViewport* viewport)
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sd1.BufferCount = g_numFramesInFlight;
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sd1.BufferCount = g_numFramesInFlight;
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sd1.Width = (UINT)viewport->Size.x;
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sd1.Width = (UINT)viewport->Size.x;
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sd1.Height = (UINT)viewport->Size.y;
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sd1.Height = (UINT)viewport->Size.y;
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sd1.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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sd1.Format = g_RTVFormat;
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sd1.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
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sd1.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
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sd1.SampleDesc.Count = 1;
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sd1.SampleDesc.Count = 1;
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sd1.SampleDesc.Quality = 0;
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sd1.SampleDesc.Quality = 0;
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