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Windows: shared code for CalcWindowMinSize().
+ Don't apply WindowMinSize during auto-fit of child windows (not exercised yet).
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parent
c95fbb4464
commit
e2035a514c
35
imgui.cpp
35
imgui.cpp
@ -5646,6 +5646,24 @@ static ImGuiWindow* CreateNewWindow(const char* name, ImGuiWindowFlags flags)
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return window;
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}
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static inline ImVec2 CalcWindowMinSize(ImGuiWindow* window)
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{
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// Popups, menus and childs bypass style.WindowMinSize by default, but we give then a non-zero minimum size to facilitate understanding problematic cases (e.g. empty popups)
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ImGuiContext& g = *GImGui;
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ImVec2 size_min;
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if (window->Flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_ChildMenu | ImGuiWindowFlags_ChildWindow))
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{
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size_min = ImVec2(4.0f, 4.0f);
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}
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else
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{
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ImGuiWindow* window_for_height = window;
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size_min = g.Style.WindowMinSize;
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size_min.y = ImMax(size_min.y, window_for_height->TitleBarHeight() + window_for_height->MenuBarHeight() + ImMax(0.0f, g.Style.WindowRounding - 1.0f)); // Reduce artifacts with very small windows
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}
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return size_min;
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}
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static ImVec2 CalcWindowSizeAfterConstraint(ImGuiWindow* window, const ImVec2& size_desired)
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{
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ImGuiContext& g = *GImGui;
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@ -5671,14 +5689,8 @@ static ImVec2 CalcWindowSizeAfterConstraint(ImGuiWindow* window, const ImVec2& s
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}
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// Minimum size
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if (!(window->Flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_AlwaysAutoResize)))
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{
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ImGuiWindow* window_for_height = window;
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new_size = ImMax(new_size, g.Style.WindowMinSize);
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const float minimum_height = window_for_height->TitleBarHeight() + window_for_height->MenuBarHeight() + ImMax(0.0f, g.Style.WindowRounding - 1.0f);
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new_size.y = ImMax(new_size.y, minimum_height); // Reduce artifacts with very small windows
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}
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return new_size;
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ImVec2 size_min = CalcWindowMinSize(window);
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return ImMax(new_size, size_min);
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}
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static void CalcWindowContentSizes(ImGuiWindow* window, ImVec2* content_size_current, ImVec2* content_size_ideal)
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@ -5717,12 +5729,7 @@ static ImVec2 CalcWindowAutoFitSize(ImGuiWindow* window, const ImVec2& size_cont
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else
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{
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// Maximum window size is determined by the viewport size or monitor size
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const bool is_popup = (window->Flags & ImGuiWindowFlags_Popup) != 0;
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const bool is_menu = (window->Flags & ImGuiWindowFlags_ChildMenu) != 0;
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ImVec2 size_min = style.WindowMinSize;
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if (is_popup || is_menu) // Popups and menus bypass style.WindowMinSize by default, but we give then a non-zero minimum size to facilitate understanding problematic cases (e.g. empty popups)
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size_min = ImMin(size_min, ImVec2(4.0f, 4.0f));
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ImVec2 size_min = CalcWindowMinSize(window);
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ImVec2 avail_size = ImGui::GetMainViewport()->WorkSize;
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ImVec2 size_auto_fit = ImClamp(size_desired, size_min, ImMax(size_min, avail_size - style.DisplaySafeAreaPadding * 2.0f));
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