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Merge branch 'master' into docking
# Conflicts: # imgui.cpp # imgui_internal.h
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@ -675,16 +675,16 @@ struct ImGuiWindowSettings
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{
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char* Name;
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ImGuiID ID;
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ImVec2 Pos; // NB: Settings position are stored RELATIVE to the viewport! Whereas runtime ones are absolute positions.
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ImVec2 Size;
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ImVec2 ViewportPos;
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ImVec2ih Pos; // NB: Settings position are stored RELATIVE to the viewport! Whereas runtime ones are absolute positions.
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ImVec2ih Size;
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ImVec2ih ViewportPosh;
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ImGuiID ViewportId;
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ImGuiID DockId; // ID of last known DockNode (even if the DockNode is invisible because it has only 1 active window), or 0 if none.
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ImGuiID ClassId; // ID of window class if specified
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short DockOrder; // Order of the last time the window was visible within its DockNode. This is used to reorder windows that are reappearing on the same frame. Same value between windows that were active and windows that were none are possible.
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bool Collapsed;
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ImGuiWindowSettings() { Name = NULL; ID = 0; Pos = Size = ViewportPos = ImVec2(0, 0); ViewportId = DockId = ClassId = 0; DockOrder = -1; Collapsed = false; }
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ImGuiWindowSettings() { Name = NULL; ID = 0; Pos = Size = ViewportPosh = ImVec2ih(0, 0); ViewportId = DockId = ClassId = 0; DockOrder = -1; Collapsed = false; }
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};
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struct ImGuiSettingsHandler
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