Drag and Drop: Disable tracking mouse button ownership when an external drag source is active, to make it easier to achieve drag and drop over multiple OS windows. (#143)

This commit is contained in:
omar
2017-12-22 13:41:41 +01:00
parent 8d21ee56d2
commit e1a103b251
2 changed files with 7 additions and 3 deletions

View File

@ -1734,7 +1734,10 @@ void ImGui::ShowTestWindow(bool* p_open)
if (ImGui::TreeNode("Keyboard & Mouse State"))
{
ImGui::Text("Mouse pos: (%g, %g)", io.MousePos.x, io.MousePos.y);
if (ImGui::IsMousePosValid())
ImGui::Text("Mouse pos: (%g, %g)", io.MousePos.x, io.MousePos.y);
else
ImGui::Text("Mouse pos: <INVALID>");
ImGui::Text("Mouse down:"); for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++) if (io.MouseDownDuration[i] >= 0.0f) { ImGui::SameLine(); ImGui::Text("b%d (%.02f secs)", i, io.MouseDownDuration[i]); }
ImGui::Text("Mouse clicked:"); for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++) if (ImGui::IsMouseClicked(i)) { ImGui::SameLine(); ImGui::Text("b%d", i); }
ImGui::Text("Mouse dbl-clicked:"); for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++) if (ImGui::IsMouseDoubleClicked(i)) { ImGui::SameLine(); ImGui::Text("b%d", i); }