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	Drag and Drop: Disable tracking mouse button ownership when an external drag source is active, to make it easier to achieve drag and drop over multiple OS windows. (#143)
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		| @@ -2456,8 +2456,9 @@ void ImGui::NewFrame() | ||||
|     g.OsImePosRequest = ImVec2(1.0f, 1.0f); // OS Input Method Editor showing on top-left of our window by default | ||||
|  | ||||
|     // If mouse was first clicked outside of ImGui bounds we also cancel out hovering. | ||||
|     // FIXME: For patterns of drag and drop between "application" and "imgui" we may need to rework/remove this test (first committed 311c0ca9 on 2015/02) | ||||
|     if (!mouse_avail_to_imgui) | ||||
|     // FIXME: For patterns of drag and drop across OS windows, we may need to rework/remove this test (first committed 311c0ca9 on 2015/02) | ||||
|     bool mouse_dragging_extern_payload = g.DragDropActive && (g.DragDropSourceFlags & ImGuiDragDropFlags_SourceExtern) != 0; | ||||
|     if (!mouse_avail_to_imgui && !mouse_dragging_extern_payload) | ||||
|         g.HoveredWindow = g.HoveredRootWindow = NULL; | ||||
|  | ||||
|     // Scale & Scrolling | ||||
|   | ||||
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