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Renamed ImGuiDockFamily to ImGuiWindowClass. Renamed CompatibleWithClassZero to DockingAllowUnclassed. (#2109)
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21
imgui.h
21
imgui.h
@ -15,7 +15,7 @@ Index of this file:
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// Flags & Enumerations
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// ImGuiStyle
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// ImGuiIO
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// Misc data structures (ImGuiInputTextCallbackData, ImGuiSizeCallbackData, ImGuiPayload, ImGuiDockFamily)
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// Misc data structures (ImGuiInputTextCallbackData, ImGuiSizeCallbackData, ImGuiPayload, ImGuiWindowClass)
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// Obsolete functions
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// Helpers (ImVector, ImGuiOnceUponAFrame, ImGuiTextFilter, ImGuiTextBuffer, ImGuiStorage, ImGuiListClipper, ImColor)
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// Draw List API (ImDrawCmd, ImDrawIdx, ImDrawVert, ImDrawChannel, ImDrawListFlags, ImDrawList, ImDrawData)
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@ -102,7 +102,7 @@ struct ImColor; // Helper functions to create a color that c
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typedef void* ImTextureID; // User data to identify a texture (this is whatever to you want it to be! read the FAQ about ImTextureID in imgui.cpp)
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#endif
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struct ImGuiContext; // ImGui context (opaque)
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struct ImGuiDockFamily; // Docking family for dock filtering
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struct ImGuiWindowClass; // Window class/family for docking filtering or high-level identifiation of windows by user
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struct ImGuiIO; // Main configuration and I/O between your application and ImGui
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struct ImGuiInputTextCallbackData; // Shared state of InputText() when using custom ImGuiInputTextCallback (rare/advanced use)
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struct ImGuiListClipper; // Helper to manually clip large list of items
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@ -578,10 +578,10 @@ namespace ImGui
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// Note: you DO NOT need to call DockSpace() to use most Docking facilities!
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// To dock windows: hold SHIFT anywhere while moving windows (if io.ConfigDockingWithShift == true) or drag windows from their title bar (if io.ConfigDockingWithShift = false)
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// Use DockSpace() to create an explicit dock node _within_ an existing window. See Docking demo for details.
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IMGUI_API void DockSpace(ImGuiID id, const ImVec2& size = ImVec2(0, 0), ImGuiDockNodeFlags flags = 0, const ImGuiDockFamily* dock_family = NULL);
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IMGUI_API ImGuiID DockSpaceOverViewport(ImGuiViewport* viewport = NULL, ImGuiDockNodeFlags dockspace_flags = 0, const ImGuiDockFamily* dock_family = NULL);
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IMGUI_API void DockSpace(ImGuiID id, const ImVec2& size = ImVec2(0, 0), ImGuiDockNodeFlags flags = 0, const ImGuiWindowClass* window_class = NULL);
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IMGUI_API ImGuiID DockSpaceOverViewport(ImGuiViewport* viewport = NULL, ImGuiDockNodeFlags dockspace_flags = 0, const ImGuiWindowClass* window_class = NULL);
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IMGUI_API void SetNextWindowDockId(ImGuiID dock_id, ImGuiCond cond = 0); // set next window dock id (FIXME-DOCK)
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IMGUI_API void SetNextWindowDockFamily(const ImGuiDockFamily* dock_family); // set next window user type (docking filters by same user_type)
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IMGUI_API void SetNextWindowClass(const ImGuiWindowClass* window_class); // set next window class / user type (docking filters by same user_type)
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IMGUI_API ImGuiID GetWindowDockId();
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IMGUI_API bool IsWindowDocked(); // is current window docked into another window?
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@ -1470,14 +1470,13 @@ struct ImGuiPayload
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bool IsDelivery() const { return Delivery; }
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};
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// [BETA] For SetNextWindowDockFamily() and DockSpace() function
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struct ImGuiDockFamily
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// [BETA] Rarely used, very advanced uses only. Use with SetNextWindowClass() and DockSpace() functions.
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struct ImGuiWindowClass
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{
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ImGuiID FamilyId; // 0 = unaffiliated
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bool CompatibleWithFamilyZero; // true = can be docked/merged with an unaffiliated window
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ImGuiID ClassId; // User data. 0 = Default class (unclassed)
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bool DockingAllowUnclassed; // true = can be docked/merged with an unclassed window
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ImGuiDockFamily() { FamilyId = 0; CompatibleWithFamilyZero = true; }
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ImGuiDockFamily(ImGuiID family_id, bool compatible_with_family_zero = true) { FamilyId = family_id; CompatibleWithFamilyZero = compatible_with_family_zero; }
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ImGuiWindowClass() { ClassId = 0; DockingAllowUnclassed = true; }
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};
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//-----------------------------------------------------------------------------
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