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Tables: using a typedef in internal code to specify column/draw channel index storage.
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@ -1893,6 +1893,10 @@ struct ImGuiTabBar
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#define IMGUI_TABLE_MAX_COLUMNS 64 // sizeof(ImU64) * 8. This is solely because we frequently encode columns set in a ImU64.
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#define IMGUI_TABLE_MAX_DRAW_CHANNELS (4 + 64 * 2) // See TableSetupDrawChannels()
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// Our current column maximum is 64 but we may raise that in the future.
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typedef ImS8 ImGuiTableColumnIdx;
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typedef ImU8 ImGuiTableDrawChannelIdx;
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// [Internal] sizeof() ~ 104
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// We use the terminology "Visible" to refer to a columns that are not Hidden by user or settings. However it may still be out of view and clipped (and IsClipped would be set).
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// This is in contrast with some user-facing api such as IsItemVisible() / IsRectVisible() which use "Visible" to mean "not clipped".
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@ -1917,22 +1921,22 @@ struct ImGuiTableColumn
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float ContentMaxXHeadersUsed; // Contents maximum position for headers rows (regardless of freezing). TableHeader() automatically softclip itself + report ideal desired size, to avoid creating extraneous draw calls
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float ContentMaxXHeadersIdeal;
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ImS16 NameOffset; // Offset into parent ColumnsNames[]
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ImGuiTableColumnIdx DisplayOrder; // Index within Table's IndexToDisplayOrder[] (column may be reordered by users)
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ImGuiTableColumnIdx IndexWithinEnabledSet; // Index within enabled/visible set (<= IndexToDisplayOrder)
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ImGuiTableColumnIdx PrevEnabledColumn; // Index of prev enabled/visible column within Columns[], -1 if first enabled/visible column
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ImGuiTableColumnIdx NextEnabledColumn; // Index of next enabled/visible column within Columns[], -1 if last enabled/visible column
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ImGuiTableColumnIdx SortOrder; // Index of this column within sort specs, -1 if not sorting on this column, 0 for single-sort, may be >0 on multi-sort
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ImGuiTableDrawChannelIdx DrawChannelCurrent; // Index within DrawSplitter.Channels[]
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ImGuiTableDrawChannelIdx DrawChannelFrozen;
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ImGuiTableDrawChannelIdx DrawChannelUnfrozen;
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bool IsEnabled; // Is the column not marked Hidden by the user? (even if off view, e.g. clipped by scrolling).
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bool IsEnabledNextFrame;
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bool IsClipped; // Is not actually in view (e.g. not overlapping the host window clipping rectangle).
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bool IsSkipItems; // Do we want item submissions to this column to be ignored early on.
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ImS8 NavLayerCurrent; // ImGuiNavLayer in 1 byte
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ImS8 DisplayOrder; // Index within Table's IndexToDisplayOrder[] (column may be reordered by users)
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ImS8 IndexWithinEnabledSet; // Index within enabled/visible set (<= IndexToDisplayOrder)
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ImS8 PrevEnabledColumn; // Index of prev enabled/visible column within Columns[], -1 if first enabled/visible column
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ImS8 NextEnabledColumn; // Index of next enabled/visible column within Columns[], -1 if last enabled/visible column
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ImS8 SortOrder; // Index of this column within sort specs, -1 if not sorting on this column, 0 for single-sort, may be >0 on multi-sort
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ImS8 SortDirection; // ImGuiSortDirection_Ascending or ImGuiSortDirection_Descending
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ImU8 AutoFitQueue; // Queue of 8 values for the next 8 frames to request auto-fit
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ImU8 CannotSkipItemsQueue; // Queue of 8 values for the next 8 frames to disable Clipped/SkipItem
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ImU8 DrawChannelCurrent; // Index within DrawSplitter.Channels[]
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ImU8 DrawChannelFrozen;
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ImU8 DrawChannelUnfrozen;
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ImGuiTableColumn()
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{
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@ -1952,8 +1956,8 @@ struct ImGuiTableColumn
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// sizeof() ~ 6
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struct ImGuiTableCellData
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{
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ImU32 BgColor; // Actual color
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ImS8 Column; // Column number
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ImU32 BgColor; // Actual color
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ImGuiTableColumnIdx Column; // Column number
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};
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struct ImGuiTable
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@ -1962,7 +1966,7 @@ struct ImGuiTable
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ImGuiTableFlags Flags;
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void* RawData; // Single allocation to hold Columns[], DisplayOrderToIndex[] and RowCellData[]
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ImSpan<ImGuiTableColumn> Columns; // Point within RawData[]
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ImSpan<ImS8> DisplayOrderToIndex; // Point within RawData[]. Store display order of columns (when not reordered, the values are 0...Count-1)
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ImSpan<ImGuiTableColumnIdx> DisplayOrderToIndex; // Point within RawData[]. Store display order of columns (when not reordered, the values are 0...Count-1)
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ImSpan<ImGuiTableCellData> RowCellData; // Point within RawData[]. Store cells background requests for current row.
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ImU64 EnabledMaskByIndex; // Column Index -> IsEnabled map (== not hidden by user/api) in a format adequate for iterating column without touching cold data
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ImU64 EnabledMaskByDisplayOrder; // Column DisplayOrder -> IsEnabled map
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@ -2020,29 +2024,29 @@ struct ImGuiTable
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ImDrawListSplitter DrawSplitter; // We carry our own ImDrawList splitter to allow recursion (FIXME: could be stored outside, worst case we need 1 splitter per recursing table)
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ImVector<ImGuiTableSortSpecsColumn> SortSpecsData; // FIXME-OPT: Fixed-size array / small-vector pattern, optimize for single sort spec
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ImGuiTableSortSpecs SortSpecs; // Public facing sorts specs, this is what we return in TableGetSortSpecs()
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ImS8 SortSpecsCount;
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ImS8 ColumnsEnabledCount; // Number of enabled columns (<= ColumnsCount)
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ImS8 ColumnsEnabledFixedCount; // Number of enabled columns (<= ColumnsCount)
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ImS8 DeclColumnsCount; // Count calls to TableSetupColumn()
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ImS8 HoveredColumnBody; // Index of column whose visible region is being hovered. Important: == ColumnsCount when hovering empty region after the right-most column!
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ImS8 HoveredColumnBorder; // Index of column whose right-border is being hovered (for resizing).
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ImS8 AutoFitSingleStretchColumn; // Index of single stretch column requesting auto-fit.
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ImS8 ResizedColumn; // Index of column being resized. Reset when InstanceCurrent==0.
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ImS8 LastResizedColumn; // Index of column being resized from previous frame.
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ImS8 HeldHeaderColumn; // Index of column header being held.
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ImS8 ReorderColumn; // Index of column being reordered. (not cleared)
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ImS8 ReorderColumnDir; // -1 or +1
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ImS8 RightMostEnabledColumn; // Index of right-most non-hidden column.
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ImS8 LeftMostStretchedColumnDisplayOrder; // Display order of left-most stretched column.
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ImS8 ContextPopupColumn; // Column right-clicked on, of -1 if opening context menu from a neutral/empty spot
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ImS8 FreezeRowsRequest; // Requested frozen rows count
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ImS8 FreezeRowsCount; // Actual frozen row count (== FreezeRowsRequest, or == 0 when no scrolling offset)
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ImS8 FreezeColumnsRequest; // Requested frozen columns count
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ImS8 FreezeColumnsCount; // Actual frozen columns count (== FreezeColumnsRequest, or == 0 when no scrolling offset)
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ImS8 RowCellDataCurrent; // Index of current RowCellData[] entry in current row
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ImU8 DummyDrawChannel; // Redirect non-visible columns here.
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ImU8 Bg1DrawChannelCurrent; // For Selectable() and other widgets drawing accross columns after the freezing line. Index within DrawSplitter.Channels[]
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ImU8 Bg1DrawChannelUnfrozen;
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ImGuiTableColumnIdx SortSpecsCount;
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ImGuiTableColumnIdx ColumnsEnabledCount; // Number of enabled columns (<= ColumnsCount)
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ImGuiTableColumnIdx ColumnsEnabledFixedCount; // Number of enabled columns (<= ColumnsCount)
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ImGuiTableColumnIdx DeclColumnsCount; // Count calls to TableSetupColumn()
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ImGuiTableColumnIdx HoveredColumnBody; // Index of column whose visible region is being hovered. Important: == ColumnsCount when hovering empty region after the right-most column!
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ImGuiTableColumnIdx HoveredColumnBorder; // Index of column whose right-border is being hovered (for resizing).
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ImGuiTableColumnIdx AutoFitSingleStretchColumn; // Index of single stretch column requesting auto-fit.
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ImGuiTableColumnIdx ResizedColumn; // Index of column being resized. Reset when InstanceCurrent==0.
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ImGuiTableColumnIdx LastResizedColumn; // Index of column being resized from previous frame.
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ImGuiTableColumnIdx HeldHeaderColumn; // Index of column header being held.
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ImGuiTableColumnIdx ReorderColumn; // Index of column being reordered. (not cleared)
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ImGuiTableColumnIdx ReorderColumnDir; // -1 or +1
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ImGuiTableColumnIdx RightMostEnabledColumn; // Index of right-most non-hidden column.
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ImGuiTableColumnIdx LeftMostStretchedColumnDisplayOrder; // Display order of left-most stretched column.
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ImGuiTableColumnIdx ContextPopupColumn; // Column right-clicked on, of -1 if opening context menu from a neutral/empty spot
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ImGuiTableColumnIdx FreezeRowsRequest; // Requested frozen rows count
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ImGuiTableColumnIdx FreezeRowsCount; // Actual frozen row count (== FreezeRowsRequest, or == 0 when no scrolling offset)
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ImGuiTableColumnIdx FreezeColumnsRequest; // Requested frozen columns count
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ImGuiTableColumnIdx FreezeColumnsCount; // Actual frozen columns count (== FreezeColumnsRequest, or == 0 when no scrolling offset)
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ImGuiTableColumnIdx RowCellDataCurrent; // Index of current RowCellData[] entry in current row
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ImGuiTableDrawChannelIdx DummyDrawChannel; // Redirect non-visible columns here.
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ImGuiTableDrawChannelIdx Bg1DrawChannelCurrent; // For Selectable() and other widgets drawing accross columns after the freezing line. Index within DrawSplitter.Channels[]
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ImGuiTableDrawChannelIdx Bg1DrawChannelUnfrozen;
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bool IsLayoutLocked; // Set by TableUpdateLayout() which is called when beginning the first row.
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bool IsInsideRow; // Set when inside TableBeginRow()/TableEndRow().
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bool IsInitializing;
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@ -2064,14 +2068,14 @@ struct ImGuiTable
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// sizeof() ~ 12
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struct ImGuiTableColumnSettings
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{
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float WidthOrWeight;
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ImGuiID UserID;
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ImS8 Index;
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ImS8 DisplayOrder;
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ImS8 SortOrder;
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ImU8 SortDirection : 2;
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ImU8 IsEnabled : 1; // "Visible" in ini file
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ImU8 IsStretch : 1;
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float WidthOrWeight;
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ImGuiID UserID;
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ImGuiTableColumnIdx Index;
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ImGuiTableColumnIdx DisplayOrder;
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ImGuiTableColumnIdx SortOrder;
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ImU8 SortDirection : 2;
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ImU8 IsEnabled : 1; // "Visible" in ini file
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ImU8 IsStretch : 1;
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ImGuiTableColumnSettings()
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{
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@ -2091,8 +2095,8 @@ struct ImGuiTableSettings
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ImGuiID ID; // Set to 0 to invalidate/delete the setting
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ImGuiTableFlags SaveFlags; // Indicate data we want to save using the Resizable/Reorderable/Sortable/Hideable flags (could be using its own flags..)
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float RefScale; // Reference scale to be able to rescale columns on font/dpi changes.
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ImS8 ColumnsCount;
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ImS8 ColumnsCountMax; // Maximum number of columns this settings instance can store, we can recycle a settings instance with lower number of columns but not higher
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ImGuiTableColumnIdx ColumnsCount;
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ImGuiTableColumnIdx ColumnsCountMax; // Maximum number of columns this settings instance can store, we can recycle a settings instance with lower number of columns but not higher
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bool WantApply; // Set when loaded from .ini data (to enable merging/loading .ini data into an already running context)
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ImGuiTableSettings() { memset(this, 0, sizeof(*this)); }
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