set pixel shader and vertex shader to NULL

Previous graphic render may use shaders,so set pixel shader and vertex shader to NULL to force use fixed pipeline.
This commit is contained in:
heroboy 2015-04-07 19:36:58 +08:00
parent 6e4d3dac1a
commit e09e2cbd28

View File

@ -57,7 +57,8 @@ static void ImGui_ImplDX9_RenderDrawLists(ImDrawList** const cmd_lists, int cmd_
}
}
g_pVB->Unlock();
g_pd3dDevice->SetPixelShader(NULL);
g_pd3dDevice->SetVertexShader(NULL);
g_pd3dDevice->SetStreamSource( 0, g_pVB, 0, sizeof( CUSTOMVERTEX ) );
g_pd3dDevice->SetFVF( D3DFVF_CUSTOMVERTEX );