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Changed ImGui::GetTime() return value from float to double to avoid accumulating floating point imprecisions over time.
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4
imgui.h
4
imgui.h
@ -525,7 +525,7 @@ namespace ImGui
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IMGUI_API void SetItemAllowOverlap(); // allow last item to be overlapped by a subsequent item. sometimes useful with invisible buttons, selectables, etc. to catch unused area.
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IMGUI_API bool IsRectVisible(const ImVec2& size); // test if rectangle (of given size, starting from cursor position) is visible / not clipped.
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IMGUI_API bool IsRectVisible(const ImVec2& rect_min, const ImVec2& rect_max); // test if rectangle (in screen space) is visible / not clipped. to perform coarse clipping on user's side.
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IMGUI_API float GetTime();
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IMGUI_API double GetTime();
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IMGUI_API int GetFrameCount();
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IMGUI_API ImDrawList* GetOverlayDrawList(); // this draw list will be the last rendered one, useful to quickly draw overlays shapes/text
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IMGUI_API ImDrawListSharedData* GetDrawListSharedData(); // you may use this when creating your own ImDrawList instances
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@ -1162,7 +1162,7 @@ struct ImGuiIO
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ImVec2 MousePosPrev; // Previous mouse position temporary storage (nb: not for public use, set to MousePos in NewFrame())
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ImVec2 MouseClickedPos[5]; // Position at time of clicking
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float MouseClickedTime[5]; // Time of last click (used to figure out double-click)
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double MouseClickedTime[5]; // Time of last click (used to figure out double-click)
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bool MouseClicked[5]; // Mouse button went from !Down to Down
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bool MouseDoubleClicked[5]; // Has mouse button been double-clicked?
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bool MouseReleased[5]; // Mouse button went from Down to !Down
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