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Changed ImGui::GetTime() return value from float to double to avoid accumulating floating point imprecisions over time.
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@ -190,7 +190,7 @@
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io.MouseDown[1] = my_mouse_buttons[1];
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// Call NewFrame(), after this point you can use ImGui::* functions anytime
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// (So you want to try calling Newframe() as early as you can in your mainloop to be able to use imgui everywhere)
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// (So you want to try calling NewFrame() as early as you can in your mainloop to be able to use imgui everywhere)
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ImGui::NewFrame();
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// Most of your application code here
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@ -305,6 +305,7 @@
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When you are not sure about a old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
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You can read releases logs https://github.com/ocornut/imgui/releases for more details.
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- 2017/07/22 (1.63) - changed ImGui::GetTime() return value from float to double to avoid accumulating floating point imprecisions over time.
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- 2018/07/08 (1.63) - style: renamed ImGuiCol_ModalWindowDarkening to ImGuiCol_ModalWindowDimBg for consistency with other features. Kept redirection enum (will obsolete).
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- 2018/07/06 (1.63) - removed per-window ImGuiWindowFlags_ResizeFromAnySide beta flag in favor of a global io.OptResizeWindowsFromEdges to enable the feature.
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- 2018/06/06 (1.62) - renamed GetGlyphRangesChinese() to GetGlyphRangesChineseFull() to distinguish other variants and discourage using the full set.
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@ -2907,7 +2908,7 @@ ImDrawData* ImGui::GetDrawData()
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return g.DrawData.Valid ? &g.DrawData : NULL;
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}
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float ImGui::GetTime()
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double ImGui::GetTime()
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{
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return GImGui->Time;
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}
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@ -3667,7 +3668,7 @@ static void ImGui::UpdateMouseInputs()
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g.IO.MouseDoubleClicked[i] = false;
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if (g.IO.MouseClicked[i])
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{
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if (g.Time - g.IO.MouseClickedTime[i] < g.IO.MouseDoubleClickTime)
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if ((float)(g.Time - g.IO.MouseClickedTime[i]) < g.IO.MouseDoubleClickTime)
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{
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ImVec2 delta_from_click_pos = IsMousePosValid(&g.IO.MousePos) ? (g.IO.MousePos - g.IO.MouseClickedPos[i]) : ImVec2(0.0f, 0.0f);
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if (ImLengthSqr(delta_from_click_pos) < g.IO.MouseDoubleClickMaxDist * g.IO.MouseDoubleClickMaxDist)
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@ -3808,6 +3809,7 @@ void ImGui::NewFrame()
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g.TooltipOverrideCount = 0;
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g.WindowsActiveCount = 0;
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// Setup current font and draw list
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SetCurrentFont(GetDefaultFont());
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IM_ASSERT(g.Font->IsLoaded());
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g.DrawListSharedData.ClipRectFullscreen = ImVec4(0.0f, 0.0f, g.IO.DisplaySize.x, g.IO.DisplaySize.y);
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