Fonts, Text: Fixed wrapped-text not doing a fast-forward on lines above the clipping region. (#5720)

which would result in an abnormal number of vertices created.
This commit is contained in:
ocornut 2022-09-28 14:54:38 +02:00
parent 4d4889bf1b
commit e0330c1696
3 changed files with 19 additions and 3 deletions

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@ -138,6 +138,9 @@ Other Changes:
- Nav: Fixed moving/resizing window with gamepad or keyboard when running at very high framerate. - Nav: Fixed moving/resizing window with gamepad or keyboard when running at very high framerate.
- Nav: Pressing Space/GamepadFaceDown on a repeating button uses the same repeating rate as a mouse hold. - Nav: Pressing Space/GamepadFaceDown on a repeating button uses the same repeating rate as a mouse hold.
- Nav: Fixed an issue opening a menu with Right key from a non-menu window. - Nav: Fixed an issue opening a menu with Right key from a non-menu window.
- Fonts, Text: Fixed wrapped-text not doing a fast-forward on lines above the clipping region,
which would result in an abnormal number of vertices created (was slower and more likely to
asserts with 16-bits ImDrawVtx). (#5720)
- Platform IME: [Windows] Removed call to ImmAssociateContextEx() leading to freeze on some setups. - Platform IME: [Windows] Removed call to ImmAssociateContextEx() leading to freeze on some setups.
(#2589, #5535, #5264, #4972) (#2589, #5535, #5264, #4972)
- Misc: ImGuiKey is now a typed enum, allowing ImGuiKey_XXX symbols to be named in debuggers. (#4921) - Misc: ImGuiKey is now a typed enum, allowing ImGuiKey_XXX symbols to be named in debuggers. (#4921)

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@ -3563,11 +3563,22 @@ void ImFont::RenderText(ImDrawList* draw_list, float size, const ImVec2& pos, Im
// Fast-forward to first visible line // Fast-forward to first visible line
const char* s = text_begin; const char* s = text_begin;
if (y + line_height < clip_rect.y && !word_wrap_enabled) if (y + line_height < clip_rect.y)
while (y + line_height < clip_rect.y && s < text_end) while (y + line_height < clip_rect.y && s < text_end)
{ {
s = (const char*)memchr(s, '\n', text_end - s); const char* line_end = (const char*)memchr(s, '\n', text_end - s);
s = s ? s + 1 : text_end; if (word_wrap_enabled)
{
// FIXME-OPT: This is not optimal as do first do a search for \n before calling CalcWordWrapPositionA().
// If the specs for CalcWordWrapPositionA() were reworked to optionally return on \n we could combine both.
// However it is still better than nothing performing the fast-forward!
s = CalcWordWrapPositionA(scale, s, line_end, wrap_width);
s = CalcWordWrapNextLineStartA(s, text_end);
}
else
{
s = line_end ? line_end + 1 : text_end;
}
y += line_height; y += line_height;
} }

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@ -334,8 +334,10 @@ IMGUI_API const ImWchar*ImStrbolW(const ImWchar* buf_mid_line, const ImWchar* bu
IMGUI_API const char* ImStristr(const char* haystack, const char* haystack_end, const char* needle, const char* needle_end); IMGUI_API const char* ImStristr(const char* haystack, const char* haystack_end, const char* needle, const char* needle_end);
IMGUI_API void ImStrTrimBlanks(char* str); IMGUI_API void ImStrTrimBlanks(char* str);
IMGUI_API const char* ImStrSkipBlank(const char* str); IMGUI_API const char* ImStrSkipBlank(const char* str);
IM_MSVC_RUNTIME_CHECKS_OFF
static inline bool ImCharIsBlankA(char c) { return c == ' ' || c == '\t'; } static inline bool ImCharIsBlankA(char c) { return c == ' ' || c == '\t'; }
static inline bool ImCharIsBlankW(unsigned int c) { return c == ' ' || c == '\t' || c == 0x3000; } static inline bool ImCharIsBlankW(unsigned int c) { return c == ' ' || c == '\t' || c == 0x3000; }
IM_MSVC_RUNTIME_CHECKS_RESTORE
// Helpers: Formatting // Helpers: Formatting
IMGUI_API int ImFormatString(char* buf, size_t buf_size, const char* fmt, ...) IM_FMTARGS(3); IMGUI_API int ImFormatString(char* buf, size_t buf_size, const char* fmt, ...) IM_FMTARGS(3);