mirror of
https://github.com/Drezil/imgui.git
synced 2025-07-07 21:39:54 +02:00
Merge branch 'master' into docking
# Conflicts: # examples/example_sdl_opengl2/main.cpp # examples/example_sdl_opengl3/main.cpp # examples/example_sdl_vulkan/main.cpp # examples/imgui_impl_sdl.cpp # examples/imgui_impl_sdl.h # imgui.cpp
This commit is contained in:
@ -2020,8 +2020,6 @@ bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* v, floa
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if (!ItemAdd(total_bb, id, &frame_bb))
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return false;
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const bool hovered = ItemHoverable(frame_bb, id);
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// Default format string when passing NULL
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// Patch old "%.0f" format string to use "%d", read function comments for more details.
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IM_ASSERT(data_type >= 0 && data_type < ImGuiDataType_COUNT);
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@ -2031,37 +2029,40 @@ bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* v, floa
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format = PatchFormatStringFloatToInt(format);
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// Tabbing or CTRL-clicking on Drag turns it into an input box
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bool start_text_input = false;
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const bool focus_requested = FocusableItemRegister(window, id);
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if (focus_requested || (hovered && (g.IO.MouseClicked[0] || g.IO.MouseDoubleClicked[0])) || g.NavActivateId == id || (g.NavInputId == id && g.ScalarAsInputTextId != id))
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const bool hovered = ItemHoverable(frame_bb, id);
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bool temp_input_is_active = TempInputTextIsActive(id);
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bool temp_input_start = false;
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if (!temp_input_is_active)
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{
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SetActiveID(id, window);
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SetFocusID(id, window);
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FocusWindow(window);
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g.ActiveIdAllowNavDirFlags = (1 << ImGuiDir_Up) | (1 << ImGuiDir_Down);
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if (focus_requested || g.IO.KeyCtrl || g.IO.MouseDoubleClicked[0] || g.NavInputId == id)
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const bool focus_requested = FocusableItemRegister(window, id);
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const bool clicked = (hovered && g.IO.MouseClicked[0]);
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const bool double_clicked = (hovered && g.IO.MouseDoubleClicked[0]);
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if (focus_requested || clicked || double_clicked || g.NavActivateId == id || g.NavInputId == id)
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{
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start_text_input = true;
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g.ScalarAsInputTextId = 0;
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SetActiveID(id, window);
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SetFocusID(id, window);
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FocusWindow(window);
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g.ActiveIdAllowNavDirFlags = (1 << ImGuiDir_Up) | (1 << ImGuiDir_Down);
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if (focus_requested || (clicked && g.IO.KeyCtrl) || double_clicked || g.NavInputId == id)
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{
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temp_input_start = true;
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FocusableItemUnregister(window);
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}
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}
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}
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if (start_text_input || (g.ActiveId == id && g.ScalarAsInputTextId == id))
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{
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window->DC.CursorPos = frame_bb.Min;
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FocusableItemUnregister(window);
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return InputScalarAsWidgetReplacement(frame_bb, id, label, data_type, v, format);
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}
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// Actual drag behavior
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const bool value_changed = DragBehavior(id, data_type, v, v_speed, v_min, v_max, format, power, ImGuiDragFlags_None);
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if (value_changed)
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MarkItemEdited(id);
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if (temp_input_is_active || temp_input_start)
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return TempInputTextScalar(frame_bb, id, label, data_type, v, format);
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// Draw frame
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const ImU32 frame_col = GetColorU32(g.ActiveId == id ? ImGuiCol_FrameBgActive : g.HoveredId == id ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg);
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RenderNavHighlight(frame_bb, id);
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RenderFrame(frame_bb.Min, frame_bb.Max, frame_col, true, style.FrameRounding);
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// Drag behavior
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const bool value_changed = DragBehavior(id, data_type, v, v_speed, v_min, v_max, format, power, ImGuiDragFlags_None);
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if (value_changed)
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MarkItemEdited(id);
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// Display value using user-provided display format so user can add prefix/suffix/decorations to the value.
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char value_buf[64];
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const char* value_buf_end = value_buf + DataTypeFormatString(value_buf, IM_ARRAYSIZE(value_buf), data_type, v, format);
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@ -2473,27 +2474,28 @@ bool ImGui::SliderScalar(const char* label, ImGuiDataType data_type, void* v, co
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format = PatchFormatStringFloatToInt(format);
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// Tabbing or CTRL-clicking on Slider turns it into an input box
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bool start_text_input = false;
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const bool focus_requested = FocusableItemRegister(window, id);
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const bool hovered = ItemHoverable(frame_bb, id);
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if (focus_requested || (hovered && g.IO.MouseClicked[0]) || g.NavActivateId == id || (g.NavInputId == id && g.ScalarAsInputTextId != id))
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bool temp_input_is_active = TempInputTextIsActive(id);
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bool temp_input_start = false;
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if (!temp_input_is_active)
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{
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SetActiveID(id, window);
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SetFocusID(id, window);
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FocusWindow(window);
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g.ActiveIdAllowNavDirFlags = (1 << ImGuiDir_Up) | (1 << ImGuiDir_Down);
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if (focus_requested || g.IO.KeyCtrl || g.NavInputId == id)
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const bool focus_requested = FocusableItemRegister(window, id);
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const bool clicked = (hovered && g.IO.MouseClicked[0]);
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if (focus_requested || clicked || g.NavActivateId == id || g.NavInputId == id)
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{
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start_text_input = true;
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g.ScalarAsInputTextId = 0;
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SetActiveID(id, window);
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SetFocusID(id, window);
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FocusWindow(window);
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g.ActiveIdAllowNavDirFlags = (1 << ImGuiDir_Up) | (1 << ImGuiDir_Down);
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if (focus_requested || (clicked && g.IO.KeyCtrl) || g.NavInputId == id)
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{
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temp_input_start = true;
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FocusableItemUnregister(window);
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}
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}
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}
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if (start_text_input || (g.ActiveId == id && g.ScalarAsInputTextId == id))
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{
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window->DC.CursorPos = frame_bb.Min;
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FocusableItemUnregister(window);
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return InputScalarAsWidgetReplacement(frame_bb, id, label, data_type, v, format);
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}
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if (temp_input_is_active || temp_input_start)
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return TempInputTextScalar(frame_bb, id, label, data_type, v, format);
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// Draw frame
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const ImU32 frame_col = GetColorU32(g.ActiveId == id ? ImGuiCol_FrameBgActive : g.HoveredId == id ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg);
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@ -2679,7 +2681,7 @@ bool ImGui::VSliderInt(const char* label, const ImVec2& size, int* v, int v_min,
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// - ImParseFormatFindEnd() [Internal]
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// - ImParseFormatTrimDecorations() [Internal]
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// - ImParseFormatPrecision() [Internal]
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// - InputScalarAsWidgetReplacement() [Internal]
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// - TempInputTextScalar() [Internal]
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// - InputScalar()
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// - InputScalarN()
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// - InputFloat()
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@ -2765,16 +2767,16 @@ int ImParseFormatPrecision(const char* fmt, int default_precision)
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return (precision == INT_MAX) ? default_precision : precision;
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}
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// Create text input in place of an active drag/slider (used when doing a CTRL+Click on drag/slider widgets)
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// Create text input in place of another active widget (e.g. used when doing a CTRL+Click on drag/slider widgets)
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// FIXME: Facilitate using this in variety of other situations.
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bool ImGui::InputScalarAsWidgetReplacement(const ImRect& bb, ImGuiID id, const char* label, ImGuiDataType data_type, void* data_ptr, const char* format)
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bool ImGui::TempInputTextScalar(const ImRect& bb, ImGuiID id, const char* label, ImGuiDataType data_type, void* data_ptr, const char* format)
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{
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IM_UNUSED(id);
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ImGuiContext& g = *GImGui;
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// On the first frame, g.ScalarAsInputTextId == 0, then on subsequent frames it becomes == id.
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// On the first frame, g.TempInputTextId == 0, then on subsequent frames it becomes == id.
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// We clear ActiveID on the first frame to allow the InputText() taking it back.
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if (g.ScalarAsInputTextId == 0)
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const bool init = (g.TempInputTextId != id);
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if (init)
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ClearActiveID();
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char fmt_buf[32];
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@ -2782,13 +2784,15 @@ bool ImGui::InputScalarAsWidgetReplacement(const ImRect& bb, ImGuiID id, const c
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format = ImParseFormatTrimDecorations(format, fmt_buf, IM_ARRAYSIZE(fmt_buf));
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DataTypeFormatString(data_buf, IM_ARRAYSIZE(data_buf), data_type, data_ptr, format);
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ImStrTrimBlanks(data_buf);
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g.CurrentWindow->DC.CursorPos = bb.Min;
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ImGuiInputTextFlags flags = ImGuiInputTextFlags_AutoSelectAll | ((data_type == ImGuiDataType_Float || data_type == ImGuiDataType_Double) ? ImGuiInputTextFlags_CharsScientific : ImGuiInputTextFlags_CharsDecimal);
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bool value_changed = InputTextEx(label, NULL, data_buf, IM_ARRAYSIZE(data_buf), bb.GetSize(), flags);
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if (g.ScalarAsInputTextId == 0)
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if (init)
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{
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// First frame we started displaying the InputText widget, we expect it to take the active id.
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IM_ASSERT(g.ActiveId == id);
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g.ScalarAsInputTextId = g.ActiveId;
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g.TempInputTextId = g.ActiveId;
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}
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if (value_changed)
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return DataTypeApplyOpFromText(data_buf, g.InputTextState.InitialTextA.Data, data_type, data_ptr, NULL);
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@ -5107,7 +5111,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
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// For this purpose we essentially compare if g.NavIdIsAlive went from 0 to 1 between TreeNode() and TreePop().
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// This is currently only support 32 level deep and we are fine with (1 << Depth) overflowing into a zero.
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if (is_open && !g.NavIdIsAlive && (flags & ImGuiTreeNodeFlags_NavLeftJumpsBackHere) && !(flags & ImGuiTreeNodeFlags_NoTreePushOnOpen))
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window->DC.TreeDepthMayJumpToParentOnPop |= (1 << window->DC.TreeDepth);
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window->DC.TreeStoreMayJumpToParentOnPop |= (1 << window->DC.TreeDepth);
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bool item_add = ItemAdd(interact_bb, id);
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window->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_HasDisplayRect;
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@ -5116,7 +5120,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
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if (!item_add)
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{
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if (is_open && !(flags & ImGuiTreeNodeFlags_NoTreePushOnOpen))
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TreePushRawID(id);
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TreePushOverrideID(id);
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IMGUI_TEST_ENGINE_ITEM_INFO(window->DC.LastItemId, label, window->DC.ItemFlags | (is_leaf ? 0 : ImGuiItemStatusFlags_Openable) | (is_open ? ImGuiItemStatusFlags_Opened : 0));
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return is_open;
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}
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@ -5220,7 +5224,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
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}
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if (is_open && !(flags & ImGuiTreeNodeFlags_NoTreePushOnOpen))
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TreePushRawID(id);
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TreePushOverrideID(id);
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IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.ItemFlags | (is_leaf ? 0 : ImGuiItemStatusFlags_Openable) | (is_open ? ImGuiItemStatusFlags_Opened : 0));
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return is_open;
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}
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@ -5241,7 +5245,7 @@ void ImGui::TreePush(const void* ptr_id)
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PushID(ptr_id ? ptr_id : (const void*)"#TreePush");
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}
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void ImGui::TreePushRawID(ImGuiID id)
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void ImGui::TreePushOverrideID(ImGuiID id)
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{
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ImGuiWindow* window = GetCurrentWindow();
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Indent();
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@ -5257,12 +5261,12 @@ void ImGui::TreePop()
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window->DC.TreeDepth--;
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if (g.NavMoveDir == ImGuiDir_Left && g.NavWindow == window && NavMoveRequestButNoResultYet())
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if (g.NavIdIsAlive && (window->DC.TreeDepthMayJumpToParentOnPop & (1 << window->DC.TreeDepth)))
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if (g.NavIdIsAlive && (window->DC.TreeStoreMayJumpToParentOnPop & (1 << window->DC.TreeDepth)))
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{
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SetNavID(window->IDStack.back(), g.NavLayer);
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NavMoveRequestCancel();
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}
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window->DC.TreeDepthMayJumpToParentOnPop &= (1 << window->DC.TreeDepth) - 1;
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window->DC.TreeStoreMayJumpToParentOnPop &= (1 << window->DC.TreeDepth) - 1;
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IM_ASSERT(window->IDStack.Size > 1); // There should always be 1 element in the IDStack (pushed during window creation). If this triggers you called TreePop/PopID too much.
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PopID();
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@ -5439,7 +5443,7 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
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bb.Max.x -= (GetContentRegionMax().x - max_x);
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}
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if (flags & ImGuiSelectableFlags_Disabled) PushStyleColor(ImGuiCol_Text, g.Style.Colors[ImGuiCol_TextDisabled]);
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if (flags & ImGuiSelectableFlags_Disabled) PushStyleColor(ImGuiCol_Text, style.Colors[ImGuiCol_TextDisabled]);
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RenderTextClipped(bb_inner.Min, bb_inner.Max, label, NULL, &label_size, style.SelectableTextAlign, &bb);
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if (flags & ImGuiSelectableFlags_Disabled) PopStyleColor();
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@ -5913,10 +5917,11 @@ void ImGui::EndMenuBar()
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{
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// To do so we claim focus back, restore NavId and then process the movement request for yet another frame.
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// This involve a one-frame delay which isn't very problematic in this situation. We could remove it by scoring in advance for multiple window (probably not worth the hassle/cost)
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IM_ASSERT(window->DC.NavLayerActiveMaskNext & 0x02); // Sanity check
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const ImGuiNavLayer layer = ImGuiNavLayer_Menu;
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IM_ASSERT(window->DC.NavLayerActiveMaskNext & (1 << layer)); // Sanity check
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FocusWindow(window);
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SetNavIDWithRectRel(window->NavLastIds[1], 1, window->NavRectRel[1]);
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g.NavLayer = ImGuiNavLayer_Menu;
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SetNavIDWithRectRel(window->NavLastIds[layer], layer, window->NavRectRel[layer]);
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g.NavLayer = layer;
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g.NavDisableHighlight = true; // Hide highlight for the current frame so we don't see the intermediary selection.
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g.NavMoveRequestForward = ImGuiNavForward_ForwardQueued;
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NavMoveRequestCancel();
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@ -5966,7 +5971,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
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// For ChildMenu, the popup position will be overwritten by the call to FindBestWindowPosForPopup() in Begin()
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popup_pos = ImVec2(pos.x - 1.0f - (float)(int)(style.ItemSpacing.x * 0.5f), pos.y - style.FramePadding.y + window->MenuBarHeight());
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window->DC.CursorPos.x += (float)(int)(style.ItemSpacing.x * 0.5f);
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PushStyleVar(ImGuiStyleVar_ItemSpacing, style.ItemSpacing * 2.0f);
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PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(style.ItemSpacing.x * 2.0f, style.ItemSpacing.y));
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float w = label_size.x;
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pressed = Selectable(label, menu_is_open, ImGuiSelectableFlags_NoHoldingActiveID | ImGuiSelectableFlags_PressedOnClick | ImGuiSelectableFlags_DontClosePopups | (!enabled ? ImGuiSelectableFlags_Disabled : 0), ImVec2(w, 0.0f));
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PopStyleVar();
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@ -6110,7 +6115,7 @@ bool ImGui::MenuItem(const char* label, const char* shortcut, bool selected, boo
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// Note that in this situation we render neither the shortcut neither the selected tick mark
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float w = label_size.x;
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window->DC.CursorPos.x += (float)(int)(style.ItemSpacing.x * 0.5f);
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PushStyleVar(ImGuiStyleVar_ItemSpacing, style.ItemSpacing * 2.0f);
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PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(style.ItemSpacing.x * 2.0f, style.ItemSpacing.y));
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pressed = Selectable(label, false, flags, ImVec2(w, 0.0f));
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PopStyleVar();
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window->DC.CursorPos.x += (float)(int)(style.ItemSpacing.x * (-1.0f + 0.5f)); // -1 spacing to compensate the spacing added when Selectable() did a SameLine(). It would also work to call SameLine() ourselves after the PopStyleVar().
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@ -6246,7 +6251,7 @@ bool ImGui::BeginTabBarEx(ImGuiTabBar* tab_bar, const ImRect& tab_bar_bb, ImG
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return false;
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if ((flags & ImGuiTabBarFlags_DockNode) == 0)
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window->IDStack.push_back(tab_bar->ID);
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PushOverrideID(tab_bar->ID);
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// Add to stack
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g.CurrentTabBarStack.push_back(GetTabBarRefFromTabBar(tab_bar));
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@ -6741,7 +6746,8 @@ static ImGuiTabItem* ImGui::TabBarTabListPopupButton(ImGuiTabBar* tab_bar)
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bool ImGui::BeginTabItem(const char* label, bool* p_open, ImGuiTabItemFlags flags)
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{
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ImGuiContext& g = *GImGui;
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if (g.CurrentWindow->SkipItems)
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ImGuiWindow* window = g.CurrentWindow;
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if (window->SkipItems)
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return false;
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ImGuiTabBar* tab_bar = g.CurrentTabBar;
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@ -6754,7 +6760,7 @@ bool ImGui::BeginTabItem(const char* label, bool* p_open, ImGuiTabItemFlags f
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if (ret && !(flags & ImGuiTabItemFlags_NoPushId))
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{
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ImGuiTabItem* tab = &tab_bar->Tabs[tab_bar->LastTabItemIdx];
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g.CurrentWindow->IDStack.push_back(tab->ID); // We already hashed 'label' so push into the ID stack directly instead of doing another hash through PushID(label)
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PushOverrideID(tab->ID); // We already hashed 'label' so push into the ID stack directly instead of doing another hash through PushID(label)
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}
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return ret;
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}
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@ -6762,7 +6768,8 @@ bool ImGui::BeginTabItem(const char* label, bool* p_open, ImGuiTabItemFlags f
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void ImGui::EndTabItem()
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{
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ImGuiContext& g = *GImGui;
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if (g.CurrentWindow->SkipItems)
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ImGuiWindow* window = g.CurrentWindow;
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if (window->SkipItems)
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return;
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ImGuiTabBar* tab_bar = g.CurrentTabBar;
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@ -6774,7 +6781,7 @@ void ImGui::EndTabItem()
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IM_ASSERT(tab_bar->LastTabItemIdx >= 0);
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ImGuiTabItem* tab = &tab_bar->Tabs[tab_bar->LastTabItemIdx];
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if (!(tab->Flags & ImGuiTabItemFlags_NoPushId))
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g.CurrentWindow->IDStack.pop_back();
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window->IDStack.pop_back();
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}
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bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open, ImGuiTabItemFlags flags, ImGuiWindow* docked_window)
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