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Merge branch 'master' into docking
# Conflicts: # examples/example_sdl_opengl2/main.cpp # examples/example_sdl_opengl3/main.cpp # examples/example_sdl_vulkan/main.cpp # examples/imgui_impl_sdl.cpp # examples/imgui_impl_sdl.h # imgui.cpp
This commit is contained in:
24
imgui.cpp
24
imgui.cpp
@ -404,8 +404,9 @@ CODE
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- 2018/07/22 (1.63) - changed ImGui::GetTime() return value from float to double to avoid accumulating floating point imprecisions over time.
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- 2018/07/08 (1.63) - style: renamed ImGuiCol_ModalWindowDarkening to ImGuiCol_ModalWindowDimBg for consistency with other features. Kept redirection enum (will obsolete).
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- 2018/06/08 (1.62) - examples: the imgui_impl_xxx files have been split to separate platform (Win32, Glfw, SDL2, etc.) from renderer (DX11, OpenGL, Vulkan, etc.).
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old binding will still work as is, however prefer using the separated bindings as they will be updated to be multi-viewport conformant.
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old bindings will still work as is, however prefer using the separated bindings as they will be updated to support multi-viewports.
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when adopting new bindings follow the main.cpp code of your preferred examples/ folder to know which functions to call.
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in particular, note that old bindings called ImGui::NewFrame() at the end of their ImGui_ImplXXXX_NewFrame() function.
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- 2018/06/06 (1.62) - renamed GetGlyphRangesChinese() to GetGlyphRangesChineseFull() to distinguish other variants and discourage using the full set.
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- 2018/06/06 (1.62) - TreeNodeEx()/TreeNodeBehavior(): the ImGuiTreeNodeFlags_CollapsingHeader helper now include the ImGuiTreeNodeFlags_NoTreePushOnOpen flag. See Changelog for details.
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- 2018/05/03 (1.61) - DragInt(): the default compile-time format string has been changed from "%.0f" to "%d", as we are not using integers internally any more.
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@ -3691,8 +3692,8 @@ void ImGui::NewFrame()
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g.ActiveIdIsAlive = 0;
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g.ActiveIdPreviousFrameIsAlive = false;
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g.ActiveIdIsJustActivated = false;
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if (g.ScalarAsInputTextId && g.ActiveId != g.ScalarAsInputTextId)
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g.ScalarAsInputTextId = 0;
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if (g.TempInputTextId != 0 && g.ActiveId != g.TempInputTextId)
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g.TempInputTextId = 0;
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// Drag and drop
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g.DragDropAcceptIdPrev = g.DragDropAcceptIdCurr;
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@ -4362,7 +4363,7 @@ static void FindHoveredWindow()
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// Using the clipped AABB, a child window will typically be clipped by its parent (not always)
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ImRect bb(window->OuterRectClipped);
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if ((window->Flags & ImGuiWindowFlags_ChildWindow) || (window->Flags & ImGuiWindowFlags_NoResize))
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if (window->Flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_AlwaysAutoResize))
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bb.Expand(padding_regular);
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else
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bb.Expand(padding_for_resize_from_edges);
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@ -5944,7 +5945,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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window->DC.TextWrapPosStack.resize(0);
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window->DC.CurrentColumns = NULL;
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window->DC.TreeDepth = 0;
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window->DC.TreeDepthMayJumpToParentOnPop = 0x00;
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window->DC.TreeStoreMayJumpToParentOnPop = 0x00;
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window->DC.StateStorage = &window->StateStorage;
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window->DC.GroupStack.resize(0);
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window->MenuColumns.Update(3, style.ItemSpacing.x, window_just_activated_by_user);
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@ -6579,7 +6580,7 @@ void ImGui::PushStyleVar(ImGuiStyleVar idx, float val)
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*pvar = val;
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return;
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}
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IM_ASSERT(0); // Called function with wrong-type? Variable is not a float.
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IM_ASSERT(0 && "Called PushStyleVar() float variant but variable is not a float!");
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}
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void ImGui::PushStyleVar(ImGuiStyleVar idx, const ImVec2& val)
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@ -6593,7 +6594,7 @@ void ImGui::PushStyleVar(ImGuiStyleVar idx, const ImVec2& val)
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*pvar = val;
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return;
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}
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IM_ASSERT(0); // Called function with wrong-type? Variable is not a ImVec2.
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IM_ASSERT(0 && "Called PushStyleVar() ImVec2 variant but variable is not a ImVec2!");
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}
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void ImGui::PopStyleVar(int count)
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@ -7021,7 +7022,7 @@ void ImGui::SetNextWindowClass(const ImGuiWindowClass* window_class)
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g.NextWindowData.WindowClass = *window_class;
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}
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// FIXME: This is in window space (not screen space!)
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// FIXME: This is in window space (not screen space!). We should try to obsolete all those functions.
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ImVec2 ImGui::GetContentRegionMax()
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{
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ImGuiWindow* window = GImGui->CurrentWindow;
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@ -7320,6 +7321,13 @@ void ImGui::PushID(int int_id)
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window->IDStack.push_back(window->GetIDNoKeepAlive(ptr_id));
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}
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// Push a given id value ignoring the ID stack as a seed.
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void ImGui::PushOverrideID(ImGuiID id)
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{
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ImGuiWindow* window = GImGui->CurrentWindow;
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window->IDStack.push_back(id);
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}
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void ImGui::PopID()
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{
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ImGuiWindow* window = GImGui->CurrentWindow;
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