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Merge branch 'master' into docking
# Conflicts: # examples/example_sdl_opengl2/main.cpp # examples/example_sdl_opengl3/main.cpp # examples/example_sdl_vulkan/main.cpp # examples/imgui_impl_sdl.cpp # examples/imgui_impl_sdl.h # imgui.cpp
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@ -385,7 +385,7 @@ void ImGui_ImplGlfw_NewFrame()
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ImGui_ImplGlfw_UpdateMousePosAndButtons();
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ImGui_ImplGlfw_UpdateMouseCursor();
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// Gamepad navigation mapping
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// Update game controllers (if enabled and available)
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ImGui_ImplGlfw_UpdateGamepads();
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}
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