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Merge branch 'master' into docking
# Conflicts: # examples/example_sdl_opengl2/main.cpp # examples/example_sdl_opengl3/main.cpp # examples/example_sdl_vulkan/main.cpp # examples/imgui_impl_sdl.cpp # examples/imgui_impl_sdl.h # imgui.cpp
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@ -110,25 +110,32 @@ Other Changes:
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- InputText: Work-around for buggy standard libraries where isprint('\t') returns true. (#2467, #1336)
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- InputText: Fixed ImGuiInputTextFlags_AllowTabInput leading to two tabs characters being inserted
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if the back-end provided both Key and Character input. (#2467, #1336)
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- Added SetNextItemWidth() helper to avoid using PushItemWidth/PopItemWidth() for single items.
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- Layout: Added SetNextItemWidth() helper to avoid using PushItemWidth/PopItemWidth() for single items.
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Note that SetNextItemWidth() currently only affect the same subset of items as PushItemWidth(),
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generally referred to as the large framed+labeled items.
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Because the new SetNextItemWidth() function is explicit
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generally referred to as the large framed+labeled items. Because the new SetNextItemWidth()
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function is explicit we may later extend its effect to more items.
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- Layout: Fixed PushItemWidth(-width) for right-side alignment laying out some items (button, listbox, etc.)
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with negative sizes if the 'width' argument was smaller than the available width at the time of item
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submission.
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- Window: Fixed window with the AlwaysAutoResize flag unnecessarily extending their hovering boundaries
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by a few pixels (this is used to facilitate resizing from borders when available for a given window).
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One of the noticeable minor side effect was that navigating menus would have had a tendency to disable
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highlight from parent menu items earlier than necessary while approaching the child menu.
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- Window: Close button is horizontally aligned with style.FramePadding.x.
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- GetMouseDragDelta(): also returns the delta on the mouse button released frame. (#2419)
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- GetMouseDragDelta(): verify that mouse positions are valid otherwise returns zero.
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- Inputs: Also add support for horizontal scroll with Shift+Mouse Wheel. (#2424, #1463) [@LucaRood]
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- PlotLines, PlotHistogram: Ignore NaN values when calculating min/max bounds. (#2485)
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- Window: Window close button is horizontally aligned with style.FramePadding.x.
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- Columns: Fixed boundary of clipping being off by 1 pixel within the left column.
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- Combo, Slider, Scrollbar: Improve rendering in situation when there's only a few pixels available (<3 pixels).
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- Misc: Fixed PushItemWidth(-width) (for right-side alignment) laying out certain items (button, listbox, etc.)
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with negative sizes if the 'width' argument was smaller than the available width at the time of item submission,
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- Nav: Fixed Drag/Slider functions going into text input mode when keyboard CTRL is held while pressing NavActivate.
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- Misc: Added IM_MALLOC/IM_FREE macros mimicking IM_NEW/IM_DELETE so user doesn't need to revert
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to using the ImGui::MemAlloc()/MemFree() calls directly.
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- Metrics: Added "Show windows rectangles" tool to visualize the different rectangles.
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- Examples: OpenGL: Added a dummy GL call + comments in ImGui_ImplOpenGL3_Init() to detect uninitialized
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GL function loaders early, and help users understand what they are missing. (#2421)
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- Examples: Emscripten: Added Emscripten+SDL+GLES2 example. (#2494, #2492, #2351, #336) [@nicolasnoble]
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- Examples: Emscripten: Added Emscripten+SDL+GLES2 example. (#2494, #2492, #2351, #336) [@nicolasnoble, @redblobgames]
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- Examples: SDL: Added support for SDL_GameController gamepads (enable with ImGuiConfigFlags_NavEnableGamepad). (#2509) [@DJLink]
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- Examples: OpenGL3: Minor tweaks + not calling glBindBuffer more than necessary in the render loop.
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- Examples: Vulkan: Fixed in-flight buffers issues when using multi-viewports. (#2461, #2348, #2378, #2097)
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- Examples: Vulkan: Added missing support for 32-bit indices (#define ImDrawIdx unsigned int).
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@ -281,7 +288,7 @@ Other Changes:
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- Examples: Win32: Using GetForegroundWindow()+IsChild() instead of GetActiveWindow() to be compatible with windows created
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in a different thread or parent. (#1951, #2087, #2156, #2232) [many people]
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- Examples: SDL: Using the SDL_WINDOW_ALLOW_HIGHDPI flag. (#2306, #1676) [@rasky]
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- Examples: Win32: Added support for XInput games (if ImGuiConfigFlags_NavEnableGamepad is enabled).
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- Examples: Win32: Added support for XInput gamepads (if ImGuiConfigFlags_NavEnableGamepad is enabled).
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- Examples: Win32: Added support for mouse buttons 4 and 5 via WM_XBUTTON* messages. (#2264)
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- Examples: DirectX9: Explicitly disable fog (D3DRS_FOGENABLE) before drawing in case user state has it set. (#2288, #2230)
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- Examples: OpenGL2: Added #define GL_SILENCE_DEPRECATION to cope with newer XCode warnings.
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@ -170,7 +170,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- image/image button: misalignment on padded/bordered button?
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- image/image button: parameters are confusing, image() has tint_col,border_col whereas imagebutton() has bg_col/tint_col. Even thou they are different parameters ordering could be more consistent. can we fix that?
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- image button: not taking an explicit id can be problematic. (#2464, #1390)
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- slider/drag: ctrl+click when format doesn't include a % character.. disable? display underlying value in default format? (see InputScalarAsWidgetReplacement)
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- slider/drag: ctrl+click when format doesn't include a % character.. disable? display underlying value in default format? (see TempInputTextScalar)
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- slider: allow using the [-]/[+] buttons used by InputFloat()/InputInt()
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- slider: initial absolute click is imprecise. change to relative movement slider (same as scrollbar). (#1946)
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- slider: add dragging-based widgets to edit values with mouse (on 2 axises), saving screen real-estate.
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@ -234,6 +234,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- tree node / selectable render mismatch which is visible if you use them both next to each other (e.g. cf. property viewer)
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- tree node: tweak color scheme to distinguish headers from selected tree node (#581)
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- tree node: leaf/non-leaf highlight mismatch.
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- tree node: _NoIndentOnOpen flag? would require to store a per-depth bit mask to store info for pop (or whatever is cheaper)
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- settings: write more decent code to allow saving/loading new fields: columns, selected tree nodes?
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- settings: api for per-tool simple persistent data (bool,int,float,columns sizes,etc.) in .ini file (#437)
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