Added CollapsingHeader() variant with close button, obsoleted 4 parameters version. Refactored code into TreeNodeBehavior. (#600)

New flag and declaration makes uses of SetNextTreeNode() functions on
collapsing header more obvious as well (#579).
This commit is contained in:
ocornut 2016-05-01 14:34:55 +02:00
parent befe02559a
commit df749e3f13
4 changed files with 127 additions and 67 deletions

145
imgui.cpp
View File

@ -152,6 +152,7 @@
Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code. Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
Also read releases logs https://github.com/ocornut/imgui/releases for more details. Also read releases logs https://github.com/ocornut/imgui/releases for more details.
- 2016/05/01 (1.49) - obsoleted old signature of CollapsingHeader(const char* label, const char* str_id = NULL, bool display_frame = true, bool default_open = false) as extra parameters were badly designed and rarely used. You can replace the "default_open = true" flag in new API with CollapsingHeader(label, ImGuiTreeNodeFlags_DefaultOpen).
- 2016/04/26 (1.49) - changed ImDrawList::PushClipRect(ImVec4 rect) to ImDraw::PushClipRect(Imvec2 min,ImVec2 max,bool intersect_with_current_clip_rect=false). Note that higher-level ImGui::PushClipRect() is preferable because it will clip at logic/widget level, whereas ImDrawList::PushClipRect() only affect your renderer. - 2016/04/26 (1.49) - changed ImDrawList::PushClipRect(ImVec4 rect) to ImDraw::PushClipRect(Imvec2 min,ImVec2 max,bool intersect_with_current_clip_rect=false). Note that higher-level ImGui::PushClipRect() is preferable because it will clip at logic/widget level, whereas ImDrawList::PushClipRect() only affect your renderer.
- 2016/04/03 (1.48) - removed style.WindowFillAlphaDefault setting which was redundant. Bake default BG alpha inside style.Colors[ImGuiCol_WindowBg] and all other Bg color values. (ref github issue #337). - 2016/04/03 (1.48) - removed style.WindowFillAlphaDefault setting which was redundant. Bake default BG alpha inside style.Colors[ImGuiCol_WindowBg] and all other Bg color values. (ref github issue #337).
- 2016/04/03 (1.48) - renamed ImGuiCol_TooltipBg to ImGuiCol_PopupBg, used by popups/menus and tooltips. popups/menus were previously using ImGuiCol_WindowBg. (ref github issue #337) - 2016/04/03 (1.48) - renamed ImGuiCol_TooltipBg to ImGuiCol_PopupBg, used by popups/menus and tooltips. popups/menus were previously using ImGuiCol_WindowBg. (ref github issue #337)
@ -5260,7 +5261,15 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
} }
bool pressed = false; bool pressed = false;
const bool hovered = IsHovered(bb, id, (flags & ImGuiButtonFlags_FlattenChilds) != 0); bool hovered = IsHovered(bb, id, (flags & ImGuiButtonFlags_FlattenChilds) != 0);
// AllowOverlap mode (rarely used) requires previous frame HoveredId to be null or to match. This allows using patterns where a later submitted widget overlaps a previous one.
if (hovered && (flags & ImGuiButtonFlags_AllowOverlapMode) && (g.HoveredIdPreviousFrame != id && g.HoveredIdPreviousFrame != 0))
{
SetHoveredID(id);
hovered = false;
}
if (hovered) if (hovered)
{ {
SetHoveredID(id); SetHoveredID(id);
@ -5626,14 +5635,13 @@ bool ImGui::TreeNodeBehaviorIsOpened(ImGuiID id, ImGuiTreeNodeFlags flags)
// When logging is enabled, we automatically expand tree nodes (but *NOT* collapsing headers.. seems like sensible behavior). // When logging is enabled, we automatically expand tree nodes (but *NOT* collapsing headers.. seems like sensible behavior).
// NB- If we are above max depth we still allow manually opened nodes to be logged. // NB- If we are above max depth we still allow manually opened nodes to be logged.
if (g.LogEnabled && !(flags & ImGuiTreeNodeFlags_NoAutoExpandOnLog) && window->DC.TreeDepth < g.LogAutoExpandMaxDepth) if (g.LogEnabled && !(flags & ImGuiTreeNodeFlags_NoAutoOpenOnLog) && window->DC.TreeDepth < g.LogAutoExpandMaxDepth)
opened = true; opened = true;
return opened; return opened;
} }
// FIXME: Split into CollapsingHeader(label, default_open?) and TreeNodeBehavior(label), obsolete the 4 parameters function. bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* label, const char* label_end)
bool ImGui::CollapsingHeader(const char* label, const char* str_id, bool display_frame, bool default_open)
{ {
ImGuiWindow* window = GetCurrentWindow(); ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems) if (window->SkipItems)
@ -5641,20 +5649,16 @@ bool ImGui::CollapsingHeader(const char* label, const char* str_id, bool display
ImGuiState& g = *GImGui; ImGuiState& g = *GImGui;
const ImGuiStyle& style = g.Style; const ImGuiStyle& style = g.Style;
const bool display_frame = (flags & ImGuiTreeNodeFlags_Framed) != 0;
const ImVec2 padding = display_frame ? style.FramePadding : ImVec2(style.FramePadding.x, 0.0f); const ImVec2 padding = display_frame ? style.FramePadding : ImVec2(style.FramePadding.x, 0.0f);
IM_ASSERT(str_id != NULL || label != NULL); if (!label_end)
if (str_id == NULL) label_end = FindRenderedTextEnd(label);
str_id = label; const ImVec2 label_size = CalcTextSize(label, label_end, false);
if (label == NULL)
label = str_id;
const bool label_hide_text_after_double_hash = (label == str_id); // Only search and hide text after ## if we have passed label and ID separately, otherwise allow "##" within format string.
const ImGuiID id = window->GetID(str_id);
const ImVec2 label_size = CalcTextSize(label, NULL, label_hide_text_after_double_hash);
// We vertically grow up to current line height up the typical widget height. // We vertically grow up to current line height up the typical widget height.
const float text_base_offset_y = ImMax(0.0f, window->DC.CurrentLineTextBaseOffset - padding.y); // Latch before ItemSize changes it const float text_base_offset_y = ImMax(0.0f, window->DC.CurrentLineTextBaseOffset - padding.y); // Latch before ItemSize changes it
const float frame_height = ImMax(ImMin(window->DC.CurrentLineHeight, g.FontSize + g.Style.FramePadding.y*2), label_size.y + padding.y*2); const float frame_height = ImMax(ImMin(window->DC.CurrentLineHeight, g.FontSize + style.FramePadding.y*2), label_size.y + padding.y*2);
ImRect bb = ImRect(window->DC.CursorPos, ImVec2(window->Pos.x + GetContentRegionMax().x, window->DC.CursorPos.y + frame_height)); ImRect bb = ImRect(window->DC.CursorPos, ImVec2(window->Pos.x + GetContentRegionMax().x, window->DC.CursorPos.y + frame_height));
if (display_frame) if (display_frame)
{ {
@ -5670,12 +5674,15 @@ bool ImGui::CollapsingHeader(const char* label, const char* str_id, bool display
// For regular tree nodes, we arbitrary allow to click past 2 worth of ItemSpacing // For regular tree nodes, we arbitrary allow to click past 2 worth of ItemSpacing
// (Ideally we'd want to add a flag for the user to specify we want want the hit test to be done up to the right side of the content or not) // (Ideally we'd want to add a flag for the user to specify we want want the hit test to be done up to the right side of the content or not)
const ImRect interact_bb = display_frame ? bb : ImRect(bb.Min.x, bb.Min.y, bb.Min.x + text_width + style.ItemSpacing.x*2, bb.Max.y); const ImRect interact_bb = display_frame ? bb : ImRect(bb.Min.x, bb.Min.y, bb.Min.x + text_width + style.ItemSpacing.x*2, bb.Max.y);
bool opened = TreeNodeBehaviorIsOpened(id, (default_open ? ImGuiTreeNodeFlags_DefaultOpen : 0) | (display_frame ? ImGuiTreeNodeFlags_NoAutoExpandOnLog : 0)); bool opened = TreeNodeBehaviorIsOpened(id, flags);
if (!ItemAdd(interact_bb, &id)) if (!ItemAdd(interact_bb, &id))
{
if (opened && !(flags & ImGuiTreeNodeFlags_NoTreePushOnOpen))
TreePushRawID(id);
return opened; return opened;
}
bool hovered, held; bool hovered, held, pressed = ButtonBehavior(interact_bb, id, &hovered, &held, ImGuiButtonFlags_NoKeyModifiers | ((flags & ImGuiTreeNodeFlags_AllowOverlapMode) ? ImGuiButtonFlags_AllowOverlapMode : 0));
bool pressed = ButtonBehavior(interact_bb, id, &hovered, &held, ImGuiButtonFlags_NoKeyModifiers);
if (pressed) if (pressed)
{ {
opened = !opened; opened = !opened;
@ -5696,12 +5703,12 @@ bool ImGui::CollapsingHeader(const char* label, const char* str_id, bool display
const char log_prefix[] = "\n##"; const char log_prefix[] = "\n##";
const char log_suffix[] = "##"; const char log_suffix[] = "##";
LogRenderedText(text_pos, log_prefix, log_prefix+3); LogRenderedText(text_pos, log_prefix, log_prefix+3);
RenderTextClipped(text_pos, bb.Max, label, NULL, &label_size); RenderTextClipped(text_pos, bb.Max, label, label_end, &label_size);
LogRenderedText(text_pos, log_suffix+1, log_suffix+3); LogRenderedText(text_pos, log_suffix+1, log_suffix+3);
} }
else else
{ {
RenderTextClipped(text_pos, bb.Max, label, NULL, &label_size); RenderTextClipped(text_pos, bb.Max, label, label_end, &label_size);
} }
} }
else else
@ -5713,13 +5720,47 @@ bool ImGui::CollapsingHeader(const char* label, const char* str_id, bool display
RenderCollapseTriangle(bb.Min + ImVec2(padding.x, g.FontSize*0.15f + text_base_offset_y), opened, 0.70f, false); RenderCollapseTriangle(bb.Min + ImVec2(padding.x, g.FontSize*0.15f + text_base_offset_y), opened, 0.70f, false);
if (g.LogEnabled) if (g.LogEnabled)
LogRenderedText(text_pos, ">"); LogRenderedText(text_pos, ">");
RenderText(text_pos, label, NULL, label_hide_text_after_double_hash); RenderText(text_pos, label, label_end, false);
}
if (opened && !(flags & ImGuiTreeNodeFlags_NoTreePushOnOpen))
TreePushRawID(id);
return opened;
}
bool ImGui::CollapsingHeader(const char* label, ImGuiTreeNodeFlags flags)
{
ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems)
return false;
return TreeNodeBehavior(window->GetID(label), flags | ImGuiTreeNodeFlags_CollapsingHeader | ImGuiTreeNodeFlags_NoTreePushOnOpen, label);
}
bool ImGui::CollapsingHeader(const char* label, bool* p_open, ImGuiTreeNodeFlags flags)
{
ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems)
return false;
if (p_open && !*p_open)
return false;
ImGuiID id = window->GetID(label);
bool opened = TreeNodeBehavior(id, flags | ImGuiTreeNodeFlags_CollapsingHeader | ImGuiTreeNodeFlags_NoTreePushOnOpen | (p_open ? ImGuiTreeNodeFlags_AllowOverlapMode : 0), label);
if (p_open)
{
// Create a small overlapping close button // FIXME: We can evolve this into user accessible helpers to add extra buttons on title bars, headers, etc.
ImGuiState& g = *GImGui;
SetItemAllowOverlap();
float button_sz = g.FontSize * 0.5f;
if (CloseButton(window->GetID((void*)(intptr_t)(id+1)), ImVec2(window->DC.LastItemRect.Max.x - g.Style.FramePadding.x - button_sz, window->DC.LastItemRect.Min.y + g.Style.FramePadding.y + button_sz), button_sz))
*p_open = false;
} }
return opened; return opened;
} }
// If returning 'true' the node is open and the user is responsible for calling TreePop
bool ImGui::TreeNodeV(const char* str_id, const char* fmt, va_list args) bool ImGui::TreeNodeV(const char* str_id, const char* fmt, va_list args)
{ {
ImGuiWindow* window = GetCurrentWindow(); ImGuiWindow* window = GetCurrentWindow();
@ -5727,30 +5768,10 @@ bool ImGui::TreeNodeV(const char* str_id, const char* fmt, va_list args)
return false; return false;
ImGuiState& g = *GImGui; ImGuiState& g = *GImGui;
ImFormatStringV(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), fmt, args); const char* label_end = g.TempBuffer + ImFormatStringV(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), fmt, args);
if (!str_id || !str_id[0]) return TreeNodeBehavior(window->GetID(str_id), 0, g.TempBuffer, label_end);
str_id = fmt;
ImGui::PushID(str_id);
const bool opened = ImGui::CollapsingHeader(g.TempBuffer, "", false);
ImGui::PopID();
if (opened)
ImGui::TreePush(str_id);
return opened;
} }
bool ImGui::TreeNode(const char* str_id, const char* fmt, ...)
{
va_list args;
va_start(args, fmt);
bool s = TreeNodeV(str_id, fmt, args);
va_end(args);
return s;
}
// If returning 'true' the node is open and the user is responsible for calling TreePop
bool ImGui::TreeNodeV(const void* ptr_id, const char* fmt, va_list args) bool ImGui::TreeNodeV(const void* ptr_id, const char* fmt, va_list args)
{ {
ImGuiWindow* window = GetCurrentWindow(); ImGuiWindow* window = GetCurrentWindow();
@ -5758,18 +5779,16 @@ bool ImGui::TreeNodeV(const void* ptr_id, const char* fmt, va_list args)
return false; return false;
ImGuiState& g = *GImGui; ImGuiState& g = *GImGui;
ImFormatStringV(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), fmt, args); const char* label_end = g.TempBuffer + ImFormatStringV(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), fmt, args);
return TreeNodeBehavior(window->GetID(ptr_id ? ptr_id : fmt), 0, g.TempBuffer, label_end);
if (!ptr_id) }
ptr_id = fmt;
ImGui::PushID(ptr_id);
const bool opened = ImGui::CollapsingHeader(g.TempBuffer, "", false);
ImGui::PopID();
if (opened)
ImGui::TreePush(ptr_id);
bool ImGui::TreeNode(const char* str_id, const char* fmt, ...)
{
va_list args;
va_start(args, fmt);
bool opened = TreeNodeV(str_id, fmt, args);
va_end(args);
return opened; return opened;
} }
@ -5777,14 +5796,18 @@ bool ImGui::TreeNode(const void* ptr_id, const char* fmt, ...)
{ {
va_list args; va_list args;
va_start(args, fmt); va_start(args, fmt);
bool s = TreeNodeV(ptr_id, fmt, args); bool opened = TreeNodeV(ptr_id, fmt, args);
va_end(args); va_end(args);
return s; return opened;
} }
bool ImGui::TreeNode(const char* str_label_id) bool ImGui::TreeNode(const char* label)
{ {
return TreeNode(str_label_id, "%s", str_label_id); ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems)
return false;
return TreeNodeBehavior(window->GetID(label), 0, label, NULL);
} }
void ImGui::SetNextTreeNodeOpened(bool opened, ImGuiSetCond cond) void ImGui::SetNextTreeNodeOpened(bool opened, ImGuiSetCond cond)
@ -9127,6 +9150,14 @@ void ImGui::TreePush(const void* ptr_id)
PushID(ptr_id ? ptr_id : (const void*)"#TreePush"); PushID(ptr_id ? ptr_id : (const void*)"#TreePush");
} }
void ImGui::TreePushRawID(ImGuiID id)
{
ImGuiWindow* window = GetCurrentWindow();
ImGui::Indent();
window->DC.TreeDepth++;
window->IDStack.push_back(id);
}
void ImGui::TreePop() void ImGui::TreePop()
{ {
ImGuiWindow* window = GetCurrentWindow(); ImGuiWindow* window = GetCurrentWindow();

21
imgui.h
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@ -70,6 +70,7 @@ typedef int ImGuiWindowFlags; // window flags for Begin*() // e
typedef int ImGuiSetCond; // condition flags for Set*() // enum ImGuiSetCond_ typedef int ImGuiSetCond; // condition flags for Set*() // enum ImGuiSetCond_
typedef int ImGuiInputTextFlags; // flags for InputText*() // enum ImGuiInputTextFlags_ typedef int ImGuiInputTextFlags; // flags for InputText*() // enum ImGuiInputTextFlags_
typedef int ImGuiSelectableFlags; // flags for Selectable() // enum ImGuiSelectableFlags_ typedef int ImGuiSelectableFlags; // flags for Selectable() // enum ImGuiSelectableFlags_
typedef int ImGuiTreeNodeFlags; // flags for TreeNode*(), Collapsing*() // enum ImGuiTreeNodeFlags_
typedef int (*ImGuiTextEditCallback)(ImGuiTextEditCallbackData *data); typedef int (*ImGuiTextEditCallback)(ImGuiTextEditCallbackData *data);
// Others helpers at bottom of the file: // Others helpers at bottom of the file:
@ -251,7 +252,6 @@ namespace ImGui
IMGUI_API bool InvisibleButton(const char* str_id, const ImVec2& size); IMGUI_API bool InvisibleButton(const char* str_id, const ImVec2& size);
IMGUI_API void Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0,0), const ImVec2& uv1 = ImVec2(1,1), const ImVec4& tint_col = ImVec4(1,1,1,1), const ImVec4& border_col = ImVec4(0,0,0,0)); IMGUI_API void Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0,0), const ImVec2& uv1 = ImVec2(1,1), const ImVec4& tint_col = ImVec4(1,1,1,1), const ImVec4& border_col = ImVec4(0,0,0,0));
IMGUI_API bool ImageButton(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0,0), const ImVec2& uv1 = ImVec2(1,1), int frame_padding = -1, const ImVec4& bg_col = ImVec4(0,0,0,0), const ImVec4& tint_col = ImVec4(1,1,1,1)); // <0 frame_padding uses default frame padding settings. 0 for no padding IMGUI_API bool ImageButton(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0,0), const ImVec2& uv1 = ImVec2(1,1), int frame_padding = -1, const ImVec4& bg_col = ImVec4(0,0,0,0), const ImVec4& tint_col = ImVec4(1,1,1,1)); // <0 frame_padding uses default frame padding settings. 0 for no padding
IMGUI_API bool CollapsingHeader(const char* label, const char* str_id = NULL, bool display_frame = true, bool default_open = false);
IMGUI_API bool Checkbox(const char* label, bool* v); IMGUI_API bool Checkbox(const char* label, bool* v);
IMGUI_API bool CheckboxFlags(const char* label, unsigned int* flags, unsigned int flags_value); IMGUI_API bool CheckboxFlags(const char* label, unsigned int* flags, unsigned int flags_value);
IMGUI_API bool RadioButton(const char* label, bool active); IMGUI_API bool RadioButton(const char* label, bool active);
@ -307,15 +307,17 @@ namespace ImGui
IMGUI_API bool VSliderInt(const char* label, const ImVec2& size, int* v, int v_min, int v_max, const char* display_format = "%.0f"); IMGUI_API bool VSliderInt(const char* label, const ImVec2& size, int* v, int v_min, int v_max, const char* display_format = "%.0f");
// Widgets: Trees // Widgets: Trees
IMGUI_API bool TreeNode(const char* str_label_id); // if returning 'true' the node is open and the user is responsible for calling TreePop(). IMGUI_API bool TreeNode(const char* label); // if returning 'true' the node is open and the tree id is pushed into the id stack. user is responsible for calling TreePop().
IMGUI_API bool TreeNode(const char* str_id, const char* fmt, ...) IM_PRINTFARGS(2); // read the FAQ about why and how to use ID. to align arbitrary text at the same level as a TreeNode() you can use Bullet(). IMGUI_API bool TreeNode(const char* str_id, const char* fmt, ...) IM_PRINTFARGS(2); // read the FAQ about why and how to use ID. to align arbitrary text at the same level as a TreeNode() you can use Bullet().
IMGUI_API bool TreeNode(const void* ptr_id, const char* fmt, ...) IM_PRINTFARGS(2); // " IMGUI_API bool TreeNode(const void* ptr_id, const char* fmt, ...) IM_PRINTFARGS(2); // "
IMGUI_API bool TreeNodeV(const char* str_id, const char* fmt, va_list args); // " IMGUI_API bool TreeNodeV(const char* str_id, const char* fmt, va_list args); // "
IMGUI_API bool TreeNodeV(const void* ptr_id, const char* fmt, va_list args); // " IMGUI_API bool TreeNodeV(const void* ptr_id, const char* fmt, va_list args); // "
IMGUI_API void TreePush(const char* str_id = NULL); // already called by TreeNode(), but you can call Push/Pop yourself for layouting purpose IMGUI_API void TreePush(const char* str_id = NULL); // already called by TreeNode(), but you can call Push/Pop yourself for layout purpose
IMGUI_API void TreePush(const void* ptr_id = NULL); // " IMGUI_API void TreePush(const void* ptr_id = NULL); // "
IMGUI_API void TreePop(); IMGUI_API void TreePop();
IMGUI_API void SetNextTreeNodeOpened(bool opened, ImGuiSetCond cond = 0); // set next tree node/collapsing header to be opened. IMGUI_API void SetNextTreeNodeOpened(bool opened, ImGuiSetCond cond = 0); // set next tree node/collapsing header to be opened.
IMGUI_API bool CollapsingHeader(const char* label, ImGuiTreeNodeFlags flags = 0); // if returning 'true' the header is open. user doesn't have to call TreePop().
IMGUI_API bool CollapsingHeader(const char* label, bool* p_open, ImGuiTreeNodeFlags flags = 0); // when 'p_open' isn't NULL, display an additional small close button on upper right of the header
// Widgets: Selectable / Lists // Widgets: Selectable / Lists
IMGUI_API bool Selectable(const char* label, bool selected = false, ImGuiSelectableFlags flags = 0, const ImVec2& size = ImVec2(0,0)); // size.x==0.0: use remaining width, size.x>0.0: specify width. size.y==0.0: use label height, size.y>0.0: specify height IMGUI_API bool Selectable(const char* label, bool selected = false, ImGuiSelectableFlags flags = 0, const ImVec2& size = ImVec2(0,0)); // size.x==0.0: use remaining width, size.x>0.0: specify width. size.y==0.0: use label height, size.y>0.0: specify height
@ -441,6 +443,7 @@ namespace ImGui
// Obsolete (will be removed) // Obsolete (will be removed)
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
static inline bool CollapsingHeader(const char* label, const char* str_id, bool display_frame = true, bool default_open = false) { (void)str_id; (void)display_frame; ImGuiTreeNodeFlags default_open_flags = 1<<5; return CollapsingHeader(label, (default_open ? default_open_flags : 0)); } // OBSOLETE 1.49+
static inline ImFont* GetWindowFont() { return GetFont(); } // OBSOLETE 1.48+ static inline ImFont* GetWindowFont() { return GetFont(); } // OBSOLETE 1.48+
static inline float GetWindowFontSize() { return GetFontSize(); } // OBSOLETE 1.48+ static inline float GetWindowFontSize() { return GetFontSize(); } // OBSOLETE 1.48+
static inline void OpenNextNode(bool open) { ImGui::SetNextTreeNodeOpened(open, 0); } // OBSOLETE 1.34+ static inline void OpenNextNode(bool open) { ImGui::SetNextTreeNodeOpened(open, 0); } // OBSOLETE 1.34+
@ -512,6 +515,18 @@ enum ImGuiInputTextFlags_
ImGuiInputTextFlags_Multiline = 1 << 20 // For internal use by InputTextMultiline() ImGuiInputTextFlags_Multiline = 1 << 20 // For internal use by InputTextMultiline()
}; };
// Flags for ImGui::TreeNode*(), ImGui::CollapsingHeader*()
enum ImGuiTreeNodeFlags_
{
ImGuiTreeNodeFlags_Selected = 1 << 0,
ImGuiTreeNodeFlags_Framed = 1 << 1,
ImGuiTreeNodeFlags_AllowOverlapMode = 1 << 2,
ImGuiTreeNodeFlags_NoTreePushOnOpen = 1 << 3,
ImGuiTreeNodeFlags_NoAutoOpenOnLog = 1 << 4,
ImGuiTreeNodeFlags_DefaultOpen = 1 << 5,
ImGuiTreeNodeFlags_CollapsingHeader = ImGuiTreeNodeFlags_Framed | ImGuiTreeNodeFlags_NoAutoOpenOnLog,
};
// Flags for ImGui::Selectable() // Flags for ImGui::Selectable()
enum ImGuiSelectableFlags_ enum ImGuiSelectableFlags_
{ {

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@ -284,6 +284,23 @@ void ImGui::ShowTestWindow(bool* p_opened)
ImGui::TreePop(); ImGui::TreePop();
} }
if (ImGui::TreeNode("Collapsing Headers"))
{
static bool closable_group = true;
if (ImGui::CollapsingHeader("Header"))
{
ImGui::Checkbox("Enable extra group", &closable_group);
for (int i = 0; i < 5; i++)
ImGui::Text("Some content %d", i);
}
if (ImGui::CollapsingHeader("Header with a close button", &closable_group))
{
for (int i = 0; i < 5; i++)
ImGui::Text("More content %d", i);
}
ImGui::TreePop();
}
if (ImGui::TreeNode("Bullets")) if (ImGui::TreeNode("Bullets"))
{ {
ImGui::BulletText("Bullet point 1"); ImGui::BulletText("Bullet point 1");

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@ -161,13 +161,8 @@ enum ImGuiButtonFlags_
ImGuiButtonFlags_DontClosePopups = 1 << 5, // disable automatically closing parent popup on press ImGuiButtonFlags_DontClosePopups = 1 << 5, // disable automatically closing parent popup on press
ImGuiButtonFlags_Disabled = 1 << 6, // disable interaction ImGuiButtonFlags_Disabled = 1 << 6, // disable interaction
ImGuiButtonFlags_AlignTextBaseLine = 1 << 7, // vertically align button to match text baseline - ButtonEx() only ImGuiButtonFlags_AlignTextBaseLine = 1 << 7, // vertically align button to match text baseline - ButtonEx() only
ImGuiButtonFlags_NoKeyModifiers = 1 << 8 // disable interaction if a key modifier is held ImGuiButtonFlags_NoKeyModifiers = 1 << 8, // disable interaction if a key modifier is held
}; ImGuiButtonFlags_AllowOverlapMode = 1 << 9 // require previous frame HoveredId to either match id or be null before being usable
enum ImGuiTreeNodeFlags_
{
ImGuiTreeNodeFlags_DefaultOpen = 1 << 0,
ImGuiTreeNodeFlags_NoAutoExpandOnLog = 1 << 1
}; };
enum ImGuiSliderFlags_ enum ImGuiSliderFlags_
@ -730,7 +725,9 @@ namespace ImGui
IMGUI_API bool InputScalarEx(const char* label, ImGuiDataType data_type, void* data_ptr, void* step_ptr, void* step_fast_ptr, const char* scalar_format, ImGuiInputTextFlags extra_flags); IMGUI_API bool InputScalarEx(const char* label, ImGuiDataType data_type, void* data_ptr, void* step_ptr, void* step_fast_ptr, const char* scalar_format, ImGuiInputTextFlags extra_flags);
IMGUI_API bool InputScalarAsWidgetReplacement(const ImRect& aabb, const char* label, ImGuiDataType data_type, void* data_ptr, ImGuiID id, int decimal_precision); IMGUI_API bool InputScalarAsWidgetReplacement(const ImRect& aabb, const char* label, ImGuiDataType data_type, void* data_ptr, ImGuiID id, int decimal_precision);
IMGUI_API bool TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* label, const char* label_end = NULL);
IMGUI_API bool TreeNodeBehaviorIsOpened(ImGuiID id, ImGuiTreeNodeFlags flags = 0); // Consume previous SetNextTreeNodeOpened() data, if any. May return true when logging IMGUI_API bool TreeNodeBehaviorIsOpened(ImGuiID id, ImGuiTreeNodeFlags flags = 0); // Consume previous SetNextTreeNodeOpened() data, if any. May return true when logging
IMGUI_API void TreePushRawID(ImGuiID id);
IMGUI_API void PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 graph_size); IMGUI_API void PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 graph_size);