mirror of
https://github.com/Drezil/imgui.git
synced 2025-09-16 16:13:14 +02:00
removed memory pools, they dont apply well
This commit is contained in:
43
imgui.cpp
43
imgui.cpp
@ -168,9 +168,6 @@
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#endif
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#include <new>
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#define IMGUI_INTERNAL_USE
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#include "immem.h"
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#undef IMGUI_INTERNAL_USE
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// Block sizes for each memory. Don't really know about the optimized values
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#define DRAWLIST_BLOCK_SIZE 128
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@ -645,10 +642,6 @@ struct ImGuiState
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ImGuiTextBuffer LogClipboard;
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int LogAutoExpandMaxDepth;
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// Memory Pools
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PoolAlloc<ImDrawList> DrawListPool;
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PoolAlloc<ImGuiWindow> GuiWindowPool;
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ImGuiState()
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{
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Initialized = false;
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@ -954,7 +947,7 @@ ImGuiWindow::ImGuiWindow(const char* name, ImVec2 default_pos, ImVec2 default_si
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FocusIdxRequestCurrent = IM_INT_MAX;
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FocusIdxRequestNext = IM_INT_MAX;
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ImDrawList *buff = GImGui.DrawListPool.alloc();
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void *buff = GImGui.IO.MallocFn(sizeof(ImDrawList));
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IM_ASSERT(buff);
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DrawList = new(buff) ImDrawList();
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}
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@ -962,7 +955,7 @@ ImGuiWindow::ImGuiWindow(const char* name, ImVec2 default_pos, ImVec2 default_si
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ImGuiWindow::~ImGuiWindow()
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{
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DrawList->~ImDrawList();
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GImGui.DrawListPool.free(DrawList);
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GImGui.IO.FreeFn(DrawList);
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DrawList = NULL;
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StrDup_Free(Name);
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Name = NULL;
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@ -1044,7 +1037,9 @@ static ImGuiIniData* FindWindowSettings(const char* name)
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if (ImStricmp(ini->Name, name) == 0)
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return ini;
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}
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ImGuiIniData* ini = new ImGuiIniData();
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void *buff = GImGui.IO.MallocFn(sizeof(ImGuiIniData));
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ImGuiIniData* ini = new(buff) ImGuiIniData();
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ini->Name = StrDup(name);
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ini->Collapsed = false;
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ini->Pos = ImVec2(FLT_MAX,FLT_MAX);
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@ -1073,12 +1068,12 @@ static void LoadSettings()
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return;
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if (fseek(f, 0, SEEK_SET))
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return;
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char* f_data = new char[f_size+1];
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char* f_data = (char*)g.IO.MallocFn(f_size+1);
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f_size = (long)fread(f_data, 1, f_size, f); // Text conversion alter read size so let's not be fussy about return value
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fclose(f);
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if (f_size == 0)
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{
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delete[] f_data;
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g.IO.FreeFn(f_data);
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return;
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}
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f_data[f_size] = 0;
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@ -1112,7 +1107,7 @@ static void LoadSettings()
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line_start = line_end+1;
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}
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delete[] f_data;
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g.IO.FreeFn(f_data);
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}
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static void SaveSettings()
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@ -1188,9 +1183,6 @@ void NewFrame()
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g.LogClipboard.init();
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g.DrawListPool.create(DRAWLIST_BLOCK_SIZE, g.IO.MallocFn, g.IO.FreeFn);
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g.GuiWindowPool.create(GUIWINDOW_BLOCK_SIZE, g.IO.MallocFn, g.IO.FreeFn);
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LoadSettings();
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if (!g.IO.Font)
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{
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@ -1198,7 +1190,8 @@ void NewFrame()
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const void* fnt_data;
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unsigned int fnt_size;
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ImGui::GetDefaultFontData(&fnt_data, &fnt_size, NULL, NULL);
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g.IO.Font = new ImBitmapFont();
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void *buff = g.IO.MallocFn(sizeof(ImBitmapFont));
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g.IO.Font = new(buff) ImBitmapFont();
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g.IO.Font->LoadFromMemory(fnt_data, fnt_size);
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g.IO.FontHeight = g.IO.Font->GetFontSize();
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}
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@ -1319,15 +1312,17 @@ void Shutdown()
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for (size_t i = 0; i < g.Windows.size(); i++) {
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g.Windows[i]->~ImGuiWindow();
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g.GuiWindowPool.free(g.Windows[i]);
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g.IO.FreeFn(g.Windows[i]);
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}
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g.Windows.clear();
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g.CurrentWindowStack.clear();
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g.FocusedWindow = NULL;
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g.HoveredWindow = NULL;
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g.HoveredWindowExcludingChilds = NULL;
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for (size_t i = 0; i < g.Settings.size(); i++)
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delete g.Settings[i];
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for (size_t i = 0; i < g.Settings.size(); i++) {
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g.Settings[i]->~ImGuiIniData();
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g.IO.FreeFn(g.Settings[i]);
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}
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g.Settings.clear();
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g.RenderDrawLists.clear();
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g.ColorEditModeStorage.Clear();
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@ -1338,7 +1333,8 @@ void Shutdown()
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}
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if (g.IO.Font)
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{
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delete g.IO.Font;
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g.IO.Font->~ImBitmapFont();
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g.IO.FreeFn(g.IO.Font);
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g.IO.Font = NULL;
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}
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@ -1348,9 +1344,6 @@ void Shutdown()
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g.PrivateClipboard = NULL;
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}
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g.DrawListPool.destroy();
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g.GuiWindowPool.destroy();
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g.LogClipboard.destroy();
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g.Initialized = false;
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@ -1831,7 +1824,7 @@ bool Begin(const char* name, bool* open, ImVec2 size, float fill_alpha, ImGuiWin
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ImGuiWindow* window = FindWindow(name);
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if (!window)
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{
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ImGuiWindow *buff = GImGui.GuiWindowPool.alloc();
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void *buff = g.IO.MallocFn(sizeof(ImGuiWindow));
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IM_ASSERT(buff);
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if (flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_Tooltip))
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