Drag and Drop: Fix losing drop source ActiveID (and often source tooltip) when opening a TreeNode() or CollapsingHeader() while dragging. (#1738)

Amend 7b3d379, 8241cd62 etc.
This commit is contained in:
ocornut 2020-10-26 14:40:44 +01:00
parent b7530e5d04
commit df35157397
2 changed files with 4 additions and 0 deletions

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@ -57,6 +57,8 @@ Other Changes:
- Tab Bar: Made it possible to append to an existing tab bar by calling BeginTabBar()/EndTabBar() again.
- Tab Bar: Fixed using more than 128 tabs in a tab bar (scrolling policy recommended).
- Tab Bar: Do not display a tooltip if the name already fits over a given tab. (#3521)
- Drag and Drop: Fix losing drop source ActiveID (and often source tooltip) when opening a TreeNode()
or CollapsingHeader() while dragging. (#1738)
- Drag and Drop: Fix drag and drop to tie same-size drop targets by choosen the later one. Fixes dragging
into a full-window-sized dockspace inside a zero-padded window. (#3519, #2717) [@Black-Cat]
- Backends: OpenGL3: Use glGetString(GL_VERSION) query instead of glGetIntegerv(GL_MAJOR_VERSION, ...)

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@ -9425,6 +9425,8 @@ bool ImGui::BeginDragDropSource(ImGuiDragDropFlags flags)
g.DragDropActive = true;
g.DragDropSourceFlags = flags;
g.DragDropMouseButton = mouse_button;
if (payload.SourceId == g.ActiveId)
g.ActiveIdNoClearOnFocusLoss = true;
}
g.DragDropSourceFrameCount = g.FrameCount;
g.DragDropWithinSource = true;