mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-15 01:17:00 +00:00
Renamed ImBitmapFont -> ImFont, removed abstraction-pretend typedef
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parent
07a6ba8aaf
commit
df2ad5e899
@ -224,7 +224,7 @@ void InitImGui()
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IM_ASSERT(tex_data != NULL);
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#else
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// Custom font from filesystem
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io.Font = new ImBitmapFont();
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io.Font = new ImFont();
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io.Font->LoadFromFile("../../extra_fonts/mplus-2m-medium_18.fnt");
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IM_ASSERT(io.Font->IsLoaded());
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@ -39,7 +39,7 @@ Configure bmfont:
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1. Load the .FNT data from 'fnt_data' (NB: this is done for you by default if you don't do anything)
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ImGuiIO& io = ImGui::GetIO();
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io.Font = new ImBitmapFont();
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io.Font = new ImFont();
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io.Font->LoadFromMemory(fnt_data, fnt_size);
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2. Load the .PNG data from 'png_data' into a texture
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@ -66,21 +66,21 @@ Configure bmfont:
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ImGuiIO& io = ImGui::GetIO();
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// proggy_clean_13 [default]
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io.Font = new ImBitmapFont();
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io.Font = new ImFont();
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io.Font->LoadFromFile("proggy_clean_13.fnt");
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IM_ASSERT(io.Font->IsLoaded());
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io.FontTexUvForWhite = ImVec2(0.0f/256.0f,0.0f/128);
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io.FontYOffset = +1;
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// proggy_small_12
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io.Font = new ImBitmapFont();
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io.Font = new ImFont();
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io.Font->LoadFromFile("proggy_small_12.fnt");
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IM_ASSERT(io.Font->IsLoaded());
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io.FontTexUvForWhite = ImVec2(84.0f/256.0f,20.0f/64);
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io.FontYOffset = +2;
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// proggy_small_14
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io.Font = new ImBitmapFont();
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io.Font = new ImFont();
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io.Font->LoadFromFile("proggy_small_14.fnt");
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IM_ASSERT(io.Font->IsLoaded());
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io.FontTexUvForWhite = ImVec2(84.0f/256.0f,20.0f/64);
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46
imgui.cpp
46
imgui.cpp
@ -695,7 +695,7 @@ struct ImGuiTextEditState
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float CursorAnim;
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ImVec2 LastCursorPos; // Cursor position in screen space to be used by IME callback.
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bool SelectedAllMouseLock;
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ImFont Font;
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ImFont* Font;
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float FontSize;
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ImGuiTextEditState() { memset(this, 0, sizeof(*this)); }
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@ -710,9 +710,9 @@ struct ImGuiTextEditState
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ImVec2 CalcDisplayOffsetFromCharIdx(int i) const;
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// Static functions because they are used to render non-focused instances of a text input box
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static const char* GetTextPointerClippedA(ImFont font, float font_size, const char* text, float width, ImVec2* out_text_size = NULL);
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static const ImWchar* GetTextPointerClippedW(ImFont font, float font_size, const ImWchar* text, float width, ImVec2* out_text_size = NULL);
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static void RenderTextScrolledClipped(ImFont font, float font_size, const char* text, ImVec2 pos_base, float width, float scroll_x);
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static const char* GetTextPointerClippedA(ImFont* font, float font_size, const char* text, float width, ImVec2* out_text_size = NULL);
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static const ImWchar* GetTextPointerClippedW(ImFont* font, float font_size, const ImWchar* text, float width, ImVec2* out_text_size = NULL);
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static void RenderTextScrolledClipped(ImFont* font, float font_size, const char* text, ImVec2 pos_base, float width, float scroll_x);
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};
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struct ImGuiIniData
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@ -844,7 +844,7 @@ public:
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void FocusItemUnregister();
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ImGuiAabb Aabb() const { return ImGuiAabb(Pos, Pos+Size); }
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ImFont Font() const { return GImGui.IO.Font; }
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ImFont* Font() const { return GImGui.IO.Font; }
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float FontSize() const { return GImGui.FontSize * FontWindowScale; }
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ImVec2 CursorPos() const { return DC.CursorPos; }
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float TitleBarHeight() const { return (Flags & ImGuiWindowFlags_NoTitleBar) ? 0 : FontSize() + GImGui.Style.FramePadding.y * 2.0f; }
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@ -1364,8 +1364,8 @@ void ImGui::NewFrame()
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const void* fnt_data;
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unsigned int fnt_size;
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ImGui::GetDefaultFontData(&fnt_data, &fnt_size, NULL, NULL);
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g.IO.Font = (ImBitmapFont*)ImGui::MemAlloc(sizeof(ImBitmapFont));
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new(g.IO.Font) ImBitmapFont();
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g.IO.Font = (ImFont*)ImGui::MemAlloc(sizeof(ImFont));
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new(g.IO.Font) ImFont();
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g.IO.Font->LoadFromMemory(fnt_data, fnt_size);
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IM_ASSERT(g.IO.Font->IsLoaded()); // Font failed to load
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g.IO.FontYOffset = +1;
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@ -1518,7 +1518,7 @@ void ImGui::Shutdown()
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}
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if (g.IO.Font)
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{
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g.IO.Font->~ImBitmapFont();
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g.IO.Font->~ImFont();
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ImGui::MemFree(g.IO.Font);
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g.IO.Font = NULL;
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}
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@ -2818,7 +2818,7 @@ ImDrawList* ImGui::GetWindowDrawList()
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return window->DrawList;
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}
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ImFont ImGui::GetWindowFont()
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ImFont* ImGui::GetWindowFont()
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{
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ImGuiWindow* window = GetCurrentWindow();
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return window->Font();
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@ -4191,7 +4191,7 @@ ImVec2 ImGuiTextEditState::CalcDisplayOffsetFromCharIdx(int i) const
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}
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// [Static]
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const char* ImGuiTextEditState::GetTextPointerClippedA(ImFont font, float font_size, const char* text, float width, ImVec2* out_text_size)
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const char* ImGuiTextEditState::GetTextPointerClippedA(ImFont* font, float font_size, const char* text, float width, ImVec2* out_text_size)
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{
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if (width <= 0.0f)
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return text;
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@ -4204,7 +4204,7 @@ const char* ImGuiTextEditState::GetTextPointerClippedA(ImFont font, float font_s
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}
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// [Static]
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const ImWchar* ImGuiTextEditState::GetTextPointerClippedW(ImFont font, float font_size, const ImWchar* text, float width, ImVec2* out_text_size)
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const ImWchar* ImGuiTextEditState::GetTextPointerClippedW(ImFont* font, float font_size, const ImWchar* text, float width, ImVec2* out_text_size)
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{
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if (width <= 0.0f)
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return text;
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@ -4217,7 +4217,7 @@ const ImWchar* ImGuiTextEditState::GetTextPointerClippedW(ImFont font, float fon
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}
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// [Static]
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void ImGuiTextEditState::RenderTextScrolledClipped(ImFont font, float font_size, const char* buf, ImVec2 pos, float width, float scroll_x)
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void ImGuiTextEditState::RenderTextScrolledClipped(ImFont* font, float font_size, const char* buf, ImVec2 pos, float width, float scroll_x)
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{
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// NB- We start drawing at character boundary
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ImVec2 text_size;
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@ -5657,7 +5657,7 @@ void ImDrawList::AddCircleFilled(const ImVec2& centre, float radius, ImU32 col,
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}
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}
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void ImDrawList::AddText(ImFont font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width)
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void ImDrawList::AddText(ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width)
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{
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if ((col >> 24) == 0)
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return;
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@ -5684,7 +5684,7 @@ void ImDrawList::AddText(ImFont font, float font_size, const ImVec2& pos, ImU32
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// ImBitmapFont
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//-----------------------------------------------------------------------------
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ImBitmapFont::ImBitmapFont()
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ImFont::ImFont()
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{
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Data = NULL;
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DataSize = 0;
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@ -5698,7 +5698,7 @@ ImBitmapFont::ImBitmapFont()
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TabCount = 4;
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}
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void ImBitmapFont::Clear()
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void ImFont::Clear()
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{
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if (Data && DataOwned)
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ImGui::MemFree(Data);
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@ -5712,7 +5712,7 @@ void ImBitmapFont::Clear()
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IndexLookup.clear();
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}
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bool ImBitmapFont::LoadFromFile(const char* filename)
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bool ImFont::LoadFromFile(const char* filename)
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{
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IM_ASSERT(!IsLoaded()); // Call Clear()
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@ -5753,7 +5753,7 @@ bool ImBitmapFont::LoadFromFile(const char* filename)
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return LoadFromMemory(Data, DataSize);
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}
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bool ImBitmapFont::LoadFromMemory(const void* data, size_t data_size)
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bool ImFont::LoadFromMemory(const void* data, size_t data_size)
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{
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IM_ASSERT(!IsLoaded()); // Call Clear()
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@ -5803,7 +5803,7 @@ bool ImBitmapFont::LoadFromMemory(const void* data, size_t data_size)
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return true;
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}
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void ImBitmapFont::BuildLookupTable()
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void ImFont::BuildLookupTable()
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{
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ImU32 max_c = 0;
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for (size_t i = 0; i != GlyphsCount; i++)
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@ -5818,7 +5818,7 @@ void ImBitmapFont::BuildLookupTable()
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IndexLookup[Glyphs[i].Id] = (int)i;
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}
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const ImBitmapFont::FntGlyph* ImBitmapFont::FindGlyph(unsigned short c, const ImBitmapFont::FntGlyph* fallback) const
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const ImFont::FntGlyph* ImFont::FindGlyph(unsigned short c, const ImFont::FntGlyph* fallback) const
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{
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if (c < (int)IndexLookup.size())
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{
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@ -5987,7 +5987,7 @@ static int ImTextCountUtf8BytesFromWchar(const ImWchar* in_text, const ImWchar*
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return bytes_count;
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}
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const char* ImBitmapFont::CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width, const FntGlyph* fallback_glyph) const
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const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width, const FntGlyph* fallback_glyph) const
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{
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// Simple word-wrapping for English, not full-featured. Please submit failing cases!
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// FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.)
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@ -6089,7 +6089,7 @@ const char* ImBitmapFont::CalcWordWrapPositionA(float scale, const char* text, c
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return s;
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}
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ImVec2 ImBitmapFont::CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining) const
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ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining) const
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{
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if (!text_end)
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text_end = text_begin + strlen(text_begin); // FIXME-OPT
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@ -6180,7 +6180,7 @@ ImVec2 ImBitmapFont::CalcTextSizeA(float size, float max_width, float wrap_width
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return text_size;
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}
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ImVec2 ImBitmapFont::CalcTextSizeW(float size, float max_width, const ImWchar* text_begin, const ImWchar* text_end, const ImWchar** remaining) const
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ImVec2 ImFont::CalcTextSizeW(float size, float max_width, const ImWchar* text_begin, const ImWchar* text_end, const ImWchar** remaining) const
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{
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if (!text_end)
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text_end = text_begin + ImStrlenW(text_begin);
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@ -6238,7 +6238,7 @@ ImVec2 ImBitmapFont::CalcTextSizeW(float size, float max_width, const ImWchar* t
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return text_size;
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}
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void ImBitmapFont::RenderText(float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect_ref, const char* text_begin, const char* text_end, ImDrawVert*& out_vertices, float wrap_width) const
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void ImFont::RenderText(float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect_ref, const char* text_begin, const char* text_end, ImDrawVert*& out_vertices, float wrap_width) const
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{
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if (!text_end)
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text_end = text_begin + strlen(text_begin);
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16
imgui.h
16
imgui.h
@ -7,7 +7,7 @@
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#pragma once
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struct ImDrawList;
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struct ImBitmapFont;
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struct ImFont;
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struct ImGuiAabb;
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struct ImGuiIO;
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struct ImGuiStorage;
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@ -38,7 +38,6 @@ typedef int ImGuiKey; // enum ImGuiKey_
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typedef int ImGuiColorEditMode; // enum ImGuiColorEditMode_
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typedef int ImGuiWindowFlags; // enum ImGuiWindowFlags_
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typedef int ImGuiInputTextFlags; // enum ImGuiInputTextFlags_
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typedef ImBitmapFont* ImFont;
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struct ImGuiTextEditCallbackData;
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struct ImVec2
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@ -159,7 +158,7 @@ namespace ImGui
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IMGUI_API ImVec2 GetWindowContentRegionMin(); // window boundaries
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IMGUI_API ImVec2 GetWindowContentRegionMax();
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IMGUI_API ImDrawList* GetWindowDrawList(); // get rendering command-list if you want to append your own draw primitives.
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IMGUI_API ImFont GetWindowFont();
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IMGUI_API ImFont* GetWindowFont();
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IMGUI_API float GetWindowFontSize();
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IMGUI_API void SetWindowFontScale(float scale); // per-window font scale. Adjust IO.FontBaseScale if you want to scale all windows together.
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IMGUI_API void SetScrollPosHere(); // adjust scrolling position to center into the current cursor position.
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@ -455,7 +454,7 @@ struct ImGuiIO
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float MouseDoubleClickTime; // = 0.30f // Time for a double-click, in seconds.
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float MouseDoubleClickMaxDist; // = 6.0f // Distance threshold to stay in to validate a double-click, in pixels.
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int KeyMap[ImGuiKey_COUNT]; // <unset> // Map of indices into the KeysDown[512] entries array
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ImFont Font; // <auto> // Gets passed to text functions. Typedef ImFont to the type you want (ImBitmapFont* or your own font).
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ImFont* Font; // <auto> // Font
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float FontYOffset; // = 0.0f // Offset font rendering by xx pixels in Y axis.
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ImVec2 FontTexUvForWhite; // = (0.0f,0.0f) // Font texture must have a white pixel at this UV coordinate. Adjust if you are using custom texture.
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float FontBaseScale; // = 1.0f // Base font scale, multiplied by the per-window font scale which you can adjust with SetFontScale()
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@ -682,18 +681,17 @@ struct ImDrawList
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IMGUI_API void AddCircle(const ImVec2& centre, float radius, ImU32 col, int num_segments = 12);
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IMGUI_API void AddCircleFilled(const ImVec2& centre, float radius, ImU32 col, int num_segments = 12);
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IMGUI_API void AddArc(const ImVec2& center, float rad, ImU32 col, int a_min, int a_max, bool tris = false, const ImVec2& third_point_offset = ImVec2(0,0));
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IMGUI_API void AddText(ImFont font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end = NULL, float wrap_width = 0.0f);
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IMGUI_API void AddText(ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end = NULL, float wrap_width = 0.0f);
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};
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// Optional bitmap font data loader & renderer into vertices
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// #define ImFont to ImBitmapFont to use
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// Using the .fnt format exported by BMFont
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// - tool: http://www.angelcode.com/products/bmfont
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// - file-format: http://www.angelcode.com/products/bmfont/doc/file_format.html
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// Assume valid file data (won't handle invalid/malicious data)
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// Handle a subset of parameters.
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// - kerning pair are not supported (because ImGui code does per-character CalcTextSize calls, need to turn it into something more stateful to allow kerning)
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struct ImBitmapFont
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struct ImFont
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{
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#pragma pack(push, 1)
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struct FntInfo
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@ -751,8 +749,8 @@ struct ImBitmapFont
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ImVector<const char*> Filenames; // (point into raw data)
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ImVector<int> IndexLookup; // (built)
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IMGUI_API ImBitmapFont();
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IMGUI_API ~ImBitmapFont() { Clear(); }
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IMGUI_API ImFont();
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IMGUI_API ~ImFont() { Clear(); }
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IMGUI_API bool LoadFromMemory(const void* data, size_t data_size);
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IMGUI_API bool LoadFromFile(const char* filename);
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