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	Popups: Gently handle the user mistakenly calling OpenPopup() every frame. (when reopen_existing is true). (#1497)
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		| @@ -400,6 +400,7 @@ struct ImGuiPopupRef | ||||
|     ImGuiID             PopupId;        // Set on OpenPopup() | ||||
|     ImGuiWindow*        Window;         // Resolved on BeginPopup() - may stay unresolved if user never calls OpenPopup() | ||||
|     ImGuiWindow*        ParentWindow;   // Set on OpenPopup() | ||||
|     int                 OpenFrameCount; // Set on OpenPopup() | ||||
|     ImGuiID             OpenParentId;   // Set on OpenPopup(), we need this to differenciate multiple menu sets from each others (e.g. inside menu bar vs loose menu items) | ||||
|     ImVec2              OpenPopupPos;   // Set on OpenPopup(), preferred popup position (typically == OpenMousePos when using mouse) | ||||
|     ImVec2              OpenMousePos;   // Set on OpenPopup(), copy of mouse position at the time of opening popup | ||||
|   | ||||
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