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Scrollbar: fixed minor rendering offset when borders are enabled (fix #365)
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@ -4056,9 +4056,10 @@ static void Scrollbar(ImGuiWindow* window, bool horizontal)
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bool other_scrollbar = (horizontal ? window->ScrollbarY : window->ScrollbarX);
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bool other_scrollbar = (horizontal ? window->ScrollbarY : window->ScrollbarX);
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float other_scrollbar_size_w = other_scrollbar ? style.ScrollbarSize : 0.0f;
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float other_scrollbar_size_w = other_scrollbar ? style.ScrollbarSize : 0.0f;
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const ImRect window_rect = window->Rect();
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const ImRect window_rect = window->Rect();
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const float border_offset = (window->Flags & ImGuiWindowFlags_ShowBorders) ? 1.0f : 0.0f;
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ImRect bb = horizontal
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ImRect bb = horizontal
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? ImRect(window->Pos.x, window_rect.Max.y - style.ScrollbarSize, window_rect.Max.x - other_scrollbar_size_w, window_rect.Max.y)
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? ImRect(window->Pos.x + border_offset, window_rect.Max.y - style.ScrollbarSize, window_rect.Max.x - other_scrollbar_size_w, window_rect.Max.y)
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: ImRect(window_rect.Max.x - style.ScrollbarSize, window->Pos.y + window->TitleBarHeight(), window_rect.Max.x, window_rect.Max.y - other_scrollbar_size_w);
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: ImRect(window_rect.Max.x - style.ScrollbarSize, window->Pos.y + window->TitleBarHeight() + border_offset, window_rect.Max.x, window_rect.Max.y - other_scrollbar_size_w);
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float window_rounding = (window->Flags & ImGuiWindowFlags_ChildWindow) ? style.ChildWindowRounding : style.WindowRounding;
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float window_rounding = (window->Flags & ImGuiWindowFlags_ChildWindow) ? style.ChildWindowRounding : style.WindowRounding;
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int window_rounding_corners;
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int window_rounding_corners;
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