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Minor bits
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@ -4916,8 +4916,7 @@ void ImGui::SetWindowFocus(const char* name)
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{
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{
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if (name)
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if (name)
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{
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{
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ImGuiWindow* window = FindWindowByName(name);
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if (ImGuiWindow* window = FindWindowByName(name))
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if (window)
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FocusWindow(window);
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FocusWindow(window);
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}
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}
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else
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else
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@ -9470,7 +9469,7 @@ void ImGui::ValueColor(const char* prefix, const ImVec4& v)
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ColorButton(v, true);
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ColorButton(v, true);
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}
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}
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void ImGui::ValueColor(const char* prefix, unsigned int v)
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void ImGui::ValueColor(const char* prefix, ImU32 v)
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{
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{
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Text("%s: %08X", prefix, v);
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Text("%s: %08X", prefix, v);
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SameLine();
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SameLine();
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2
imgui.h
2
imgui.h
@ -352,7 +352,7 @@ namespace ImGui
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IMGUI_API void Value(const char* prefix, unsigned int v);
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IMGUI_API void Value(const char* prefix, unsigned int v);
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IMGUI_API void Value(const char* prefix, float v, const char* float_format = NULL);
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IMGUI_API void Value(const char* prefix, float v, const char* float_format = NULL);
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IMGUI_API void ValueColor(const char* prefix, const ImVec4& v);
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IMGUI_API void ValueColor(const char* prefix, const ImVec4& v);
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IMGUI_API void ValueColor(const char* prefix, unsigned int v);
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IMGUI_API void ValueColor(const char* prefix, ImU32 v);
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// Tooltips
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// Tooltips
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IMGUI_API void SetTooltip(const char* fmt, ...) IM_PRINTFARGS(1); // set tooltip under mouse-cursor, typically use with ImGui::IsHovered(). last call wins
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IMGUI_API void SetTooltip(const char* fmt, ...) IM_PRINTFARGS(1); // set tooltip under mouse-cursor, typically use with ImGui::IsHovered(). last call wins
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@ -1020,24 +1020,24 @@ void ImGui::ShowTestWindow(bool* p_open)
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ImGui::Text("Hello\nWorld"); ImGui::SameLine();
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ImGui::Text("Hello\nWorld"); ImGui::SameLine();
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ImGui::Text("One\nTwo\nThree");
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ImGui::Text("One\nTwo\nThree");
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ImGui::Button("HOP"); ImGui::SameLine();
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ImGui::Button("HOP##1"); ImGui::SameLine();
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ImGui::Text("Banana"); ImGui::SameLine();
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ImGui::Text("Banana"); ImGui::SameLine();
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ImGui::Text("Hello\nWorld"); ImGui::SameLine();
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ImGui::Text("Hello\nWorld"); ImGui::SameLine();
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ImGui::Text("Banana");
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ImGui::Text("Banana");
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ImGui::Button("HOP"); ImGui::SameLine();
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ImGui::Button("HOP##2"); ImGui::SameLine();
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ImGui::Text("Hello\nWorld"); ImGui::SameLine();
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ImGui::Text("Hello\nWorld"); ImGui::SameLine();
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ImGui::Text("Banana");
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ImGui::Text("Banana");
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ImGui::Button("TEST"); ImGui::SameLine();
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ImGui::Button("TEST##1"); ImGui::SameLine();
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ImGui::Text("TEST"); ImGui::SameLine();
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ImGui::Text("TEST"); ImGui::SameLine();
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ImGui::SmallButton("TEST");
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ImGui::SmallButton("TEST##2");
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ImGui::AlignFirstTextHeightToWidgets(); // If your line starts with text, call this to align it to upcoming widgets.
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ImGui::AlignFirstTextHeightToWidgets(); // If your line starts with text, call this to align it to upcoming widgets.
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ImGui::Text("Text aligned to Widget"); ImGui::SameLine();
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ImGui::Text("Text aligned to Widget"); ImGui::SameLine();
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ImGui::Button("Widget"); ImGui::SameLine();
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ImGui::Button("Widget##1"); ImGui::SameLine();
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ImGui::Text("Widget"); ImGui::SameLine();
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ImGui::Text("Widget"); ImGui::SameLine();
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ImGui::SmallButton("Widget");
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ImGui::SmallButton("Widget##2");
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// Tree
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// Tree
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const float spacing = ImGui::GetStyle().ItemInnerSpacing.x;
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const float spacing = ImGui::GetStyle().ItemInnerSpacing.x;
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@ -481,7 +481,7 @@ struct ImGuiContext
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ScalarAsInputTextId = 0;
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ScalarAsInputTextId = 0;
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DragCurrentValue = 0.0f;
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DragCurrentValue = 0.0f;
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DragLastMouseDelta = ImVec2(0.0f, 0.0f);
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DragLastMouseDelta = ImVec2(0.0f, 0.0f);
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DragSpeedDefaultRatio = 0.01f;
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DragSpeedDefaultRatio = 1.0f / 100.0f;
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DragSpeedScaleSlow = 0.01f;
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DragSpeedScaleSlow = 0.01f;
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DragSpeedScaleFast = 10.0f;
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DragSpeedScaleFast = 10.0f;
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ScrollbarClickDeltaToGrabCenter = ImVec2(0.0f, 0.0f);
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ScrollbarClickDeltaToGrabCenter = ImVec2(0.0f, 0.0f);
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@ -643,7 +643,7 @@ struct IMGUI_API ImGuiWindow
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ImGuiWindow* RootNonPopupWindow; // If we are a child window, this is pointing to the first non-child non-popup parent window. Else point to ourself.
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ImGuiWindow* RootNonPopupWindow; // If we are a child window, this is pointing to the first non-child non-popup parent window. Else point to ourself.
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ImGuiWindow* ParentWindow; // If we are a child window, this is pointing to our parent window. Else point to NULL.
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ImGuiWindow* ParentWindow; // If we are a child window, this is pointing to our parent window. Else point to NULL.
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// Focus
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// Navigation / Focus
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int FocusIdxAllCounter; // Start at -1 and increase as assigned via FocusItemRegister()
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int FocusIdxAllCounter; // Start at -1 and increase as assigned via FocusItemRegister()
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int FocusIdxTabCounter; // (same, but only count widgets which you can Tab through)
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int FocusIdxTabCounter; // (same, but only count widgets which you can Tab through)
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int FocusIdxAllRequestCurrent; // Item being requested for focus
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int FocusIdxAllRequestCurrent; // Item being requested for focus
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