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Merge branch 'viewport' into docking
# Conflicts: # docs/CHANGELOG.txt # imgui.cpp # imgui_internal.h
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@ -56,6 +56,17 @@ HOW TO UPDATE?
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the ID, as a convenience to avoid using the ### operator.
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-----------------------------------------------------------------------
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VERSION 1.67 (In Progress)
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-----------------------------------------------------------------------
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Breaking Changes:
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Other Changes:
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- Examples: SDL: changed the signature of ImGui_ImplSDL2_ProcessEvent() to use a const SDL_Event*. (#2187)
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-----------------------------------------------------------------------
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VERSION 1.66 (Released 2018-11-22)
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-----------------------------------------------------------------------
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@ -306,14 +306,18 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- examples: move ImGui::NewFrame() out of the backend _NewFrame() ?
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- viewport: make it possible to have no main/hosting viewport
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- viewport: We set ImGuiViewportFlags_NoFocusOnAppearing in a way that is required for GLFW/SDL binding, but could be handled better without
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on a custom e.g. Win32 bindings. It prevents newly dragged-out viewports from taking the focus, which makes ALT+F4 more ambiguous.
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- viewport: not focusing newly undocked viewport means clicking back on previous one doesn't bring OS window to front.
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- viewport: with platform decoration enabled, platform may force constraint (e.g. minimum size)
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- viewport: use getfocus/setfocus api to synchronize imgui<>platform focus better (e.g imgui-side ctrl-tab can focus os window, OS initial setup and alt-tab can focus imgui window etc.)
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- viewport: store per-viewport/monitor DPI in .ini file so an application reload or main window changing DPI on reload can be properly patched for.
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- viewport: vulkan renderer implementation.
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- viewport: implicit Debug window can hog a zombie viewport (harmless, noisy?)
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- viewport: need to clarify how to use GetMousePos() from a user point of view.
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- platform: glfw: no support for ImGuiBackendFlags_HasMouseHoveredViewport.
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- platform: sdl: no support for ImGuiBackendFlags_HasMouseHoveredViewport. maybe we could use SDL_GetMouseFocus() / SDL_WINDOW_MOUSE_FOCUS if imgui could fallback on its heuristic when NoInputs is set
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- platform: sdl: no refresh of monitor/display (SDL doesn't seem to have an event for it).
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- platform: sdl: multi-viewport + minimized window seems to break mouse wheel events (at least under Win32).
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- inputs: we need an explicit flag about whether the imgui window is focused, to be able to distinguish focused key releases vs alt-tabbing all release behaviors.
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- inputs: rework IO system to be able to pass actual ordered/timestamped events. use an event queue? (~#335, #71)
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