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23
imgui.cpp
23
imgui.cpp
@ -10879,6 +10879,19 @@ float ImGui::GetColumnOffset(int column_index)
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return x_offset;
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return x_offset;
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}
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}
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static float GetColumnWidthEx(ImGuiColumnsSet* columns, int column_index, bool before_resize = false)
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{
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if (column_index < 0)
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column_index = columns->Current;
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float offset_norm;
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if (before_resize)
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offset_norm = columns->Columns[column_index + 1].OffsetNormBeforeResize - columns->Columns[column_index].OffsetNormBeforeResize;
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else
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offset_norm = columns->Columns[column_index + 1].OffsetNorm - columns->Columns[column_index].OffsetNorm;
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return OffsetNormToPixels(columns, offset_norm);
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}
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float ImGui::GetColumnWidth(int column_index)
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float ImGui::GetColumnWidth(int column_index)
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{
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{
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ImGuiWindow* window = GetCurrentWindowRead();
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ImGuiWindow* window = GetCurrentWindowRead();
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@ -10902,7 +10915,7 @@ void ImGui::SetColumnOffset(int column_index, float offset)
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IM_ASSERT(column_index < columns->Columns.Size);
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IM_ASSERT(column_index < columns->Columns.Size);
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const bool preserve_width = !(columns->Flags & ImGuiColumnsFlags_NoPreserveWidths) && (column_index < columns->Count-1);
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const bool preserve_width = !(columns->Flags & ImGuiColumnsFlags_NoPreserveWidths) && (column_index < columns->Count-1);
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const float width = preserve_width ? GetColumnWidth(column_index) : 0.0f;
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const float width = preserve_width ? GetColumnWidthEx(columns, column_index, columns->IsBeingResized) : 0.0f;
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if (!(columns->Flags & ImGuiColumnsFlags_NoForceWithinWindow))
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if (!(columns->Flags & ImGuiColumnsFlags_NoForceWithinWindow))
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offset = ImMin(offset, columns->MaxX - g.Style.ColumnsMinSpacing * (columns->Count - column_index));
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offset = ImMin(offset, columns->MaxX - g.Style.ColumnsMinSpacing * (columns->Count - column_index));
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@ -11033,7 +11046,7 @@ void ImGui::EndColumns()
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window->DC.CursorMaxPos.x = ImMax(columns->StartMaxPosX, columns->MaxX); // Restore cursor max pos, as columns don't grow parent
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window->DC.CursorMaxPos.x = ImMax(columns->StartMaxPosX, columns->MaxX); // Restore cursor max pos, as columns don't grow parent
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// Draw columns borders and handle resize
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// Draw columns borders and handle resize
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columns->IsBeingResized = false;
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bool is_being_resized = false;
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if (!(columns->Flags & ImGuiColumnsFlags_NoBorder) && !window->SkipItems)
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if (!(columns->Flags & ImGuiColumnsFlags_NoBorder) && !window->SkipItems)
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{
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{
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const float y1 = columns->StartPosY;
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const float y1 = columns->StartPosY;
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@ -11070,11 +11083,15 @@ void ImGui::EndColumns()
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// Apply dragging after drawing the column lines, so our rendered lines are in sync with how items were displayed during the frame.
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// Apply dragging after drawing the column lines, so our rendered lines are in sync with how items were displayed during the frame.
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if (dragging_column != -1)
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if (dragging_column != -1)
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{
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{
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if (!columns->IsBeingResized)
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for (int n = 0; n < columns->Count + 1; n++)
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columns->Columns[n].OffsetNormBeforeResize = columns->Columns[n].OffsetNorm;
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columns->IsBeingResized = is_being_resized = true;
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float x = GetDraggedColumnOffset(columns, dragging_column);
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float x = GetDraggedColumnOffset(columns, dragging_column);
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SetColumnOffset(dragging_column, x);
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SetColumnOffset(dragging_column, x);
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columns->IsBeingResized = true;
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}
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}
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}
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}
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columns->IsBeingResized = is_being_resized;
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window->DC.ColumnsSet = NULL;
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window->DC.ColumnsSet = NULL;
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window->DC.ColumnsOffsetX = 0.0f;
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window->DC.ColumnsOffsetX = 0.0f;
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@ -415,9 +415,10 @@ struct ImGuiPopupRef
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struct ImGuiColumnData
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struct ImGuiColumnData
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{
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{
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float OffsetNorm; // Column start offset, normalized 0.0 (far left) -> 1.0 (far right)
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float OffsetNorm; // Column start offset, normalized 0.0 (far left) -> 1.0 (far right)
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float OffsetNormBeforeResize;
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ImRect ClipRect;
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ImRect ClipRect;
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ImGuiColumnData() { OffsetNorm = 0.0f; }
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ImGuiColumnData() { OffsetNorm = OffsetNormBeforeResize = 0.0f; }
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};
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};
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struct ImGuiColumnsSet
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struct ImGuiColumnsSet
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