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Merge branch 'master' into docking
# Conflicts: # docs/CHANGELOG.txt # imgui.cpp
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11
imgui.h
11
imgui.h
@ -1,4 +1,4 @@
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// dear imgui, v1.77 WIP
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// dear imgui, v1.77
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// (headers)
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// Help:
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@ -60,8 +60,8 @@ Index of this file:
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// Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
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#define IMGUI_VERSION "1.77 WIP"
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#define IMGUI_VERSION_NUM 17602
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#define IMGUI_VERSION "1.77"
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#define IMGUI_VERSION_NUM 17700
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#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
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#define IMGUI_HAS_VIEWPORT 1 // Viewport WIP branch
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#define IMGUI_HAS_DOCK 1 // Docking WIP branch
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@ -88,8 +88,8 @@ Index of this file:
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#define IM_FMTARGS(FMT)
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#define IM_FMTLIST(FMT)
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#endif
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#define IM_ARRAYSIZE(_ARR) ((int)(sizeof(_ARR) / sizeof(*_ARR))) // Size of a static C-style array. Don't use on pointers!
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#define IM_UNUSED(_VAR) ((void)_VAR) // Used to silence "unused variable warnings". Often useful as asserts may be stripped out from final builds.
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#define IM_ARRAYSIZE(_ARR) ((int)(sizeof(_ARR) / sizeof(*(_ARR)))) // Size of a static C-style array. Don't use on pointers!
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#define IM_UNUSED(_VAR) ((void)(_VAR)) // Used to silence "unused variable warnings". Often useful as asserts may be stripped out from final builds.
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#if (__cplusplus >= 201100)
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#define IM_OFFSETOF(_TYPE,_MEMBER) offsetof(_TYPE, _MEMBER) // Offset of _MEMBER within _TYPE. Standardized as offsetof() in C++11
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#else
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@ -1667,6 +1667,7 @@ struct ImGuiIO
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float KeysDownDurationPrev[512]; // Previous duration the key has been down
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float NavInputsDownDuration[ImGuiNavInput_COUNT];
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float NavInputsDownDurationPrev[ImGuiNavInput_COUNT];
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float PenPressure; // Touch/Pen pressure (0.0f to 1.0f, should be >0.0f only when MouseDown[0] == true). Helper storage currently unused by Dear ImGui.
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ImWchar16 InputQueueSurrogate; // For AddInputCharacterUTF16
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ImVector<ImWchar> InputQueueCharacters; // Queue of _characters_ input (obtained by platform back-end). Fill using AddInputCharacter() helper.
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