Warning fix.

This commit is contained in:
ocornut 2015-04-09 21:43:42 +01:00
parent 4f51b77937
commit dd893ac4f5

View File

@ -7861,7 +7861,6 @@ void ImDrawList::AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, floa
r = ImMin(r, fabsf(b.x-a.x) * ( ((rounding_corners&(1|2))==(1|2)) || ((rounding_corners&(4|8))==(4|8)) ? 0.5f : 1.0f )); r = ImMin(r, fabsf(b.x-a.x) * ( ((rounding_corners&(1|2))==(1|2)) || ((rounding_corners&(4|8))==(4|8)) ? 0.5f : 1.0f ));
r = ImMin(r, fabsf(b.y-a.y) * ( ((rounding_corners&(1|8))==(1|8)) || ((rounding_corners&(2|4))==(2|4)) ? 0.5f : 1.0f )); r = ImMin(r, fabsf(b.y-a.y) * ( ((rounding_corners&(1|8))==(1|8)) || ((rounding_corners&(2|4))==(2|4)) ? 0.5f : 1.0f ));
const ImVec2 uv = GImGui->FontTexUvWhitePixel;
if (r == 0.0f || rounding_corners == 0) if (r == 0.0f || rounding_corners == 0)
{ {
// Use triangle so we can merge more draw calls together (at the cost of extra vertices) // Use triangle so we can merge more draw calls together (at the cost of extra vertices)