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	Internals: TempInputText: Tidying up DragScalar / SliderScalar / TempInputTextScalar.
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		@@ -1989,8 +1989,6 @@ bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* v, floa
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    if (!ItemAdd(total_bb, id, &frame_bb))
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        return false;
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    const bool hovered = ItemHoverable(frame_bb, id);
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    // Default format string when passing NULL
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    // Patch old "%.0f" format string to use "%d", read function comments for more details.
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    IM_ASSERT(data_type >= 0 && data_type < ImGuiDataType_COUNT);
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@@ -2000,38 +1998,38 @@ bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* v, floa
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        format = PatchFormatStringFloatToInt(format);
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    // Tabbing or CTRL-clicking on Drag turns it into an input box
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    const bool hovered = ItemHoverable(frame_bb, id);
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    bool temp_input_is_active = TempInputTextIsActive(id);
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    bool temp_input_start = false;
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    const bool focus_requested = FocusableItemRegister(window, id);
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    if (focus_requested || (hovered && (g.IO.MouseClicked[0] || g.IO.MouseDoubleClicked[0])) || g.NavActivateId == id || (g.NavInputId == id && !temp_input_is_active))
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    if (!temp_input_is_active)
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    {
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        SetActiveID(id, window);
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        SetFocusID(id, window);
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        FocusWindow(window);
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        g.ActiveIdAllowNavDirFlags = (1 << ImGuiDir_Up) | (1 << ImGuiDir_Down);
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        if (focus_requested || g.IO.KeyCtrl || g.IO.MouseDoubleClicked[0] || g.NavInputId == id)
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        const bool focus_requested = FocusableItemRegister(window, id);
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        if (focus_requested || (hovered && (g.IO.MouseClicked[0] || g.IO.MouseDoubleClicked[0])) || g.NavActivateId == id || g.NavInputId == id)
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        {
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            temp_input_start = true;
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            g.TempInputTextId = 0;
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            SetActiveID(id, window);
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            SetFocusID(id, window);
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            FocusWindow(window);
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            g.ActiveIdAllowNavDirFlags = (1 << ImGuiDir_Up) | (1 << ImGuiDir_Down);
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            if (focus_requested || g.IO.KeyCtrl || g.IO.MouseDoubleClicked[0] || g.NavInputId == id)
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            {
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                temp_input_start = true;
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                FocusableItemUnregister(window);
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            }
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        }
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    }
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    if (temp_input_is_active || temp_input_start)
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    {
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        window->DC.CursorPos = frame_bb.Min;
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        FocusableItemUnregister(window);
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        return TempInputTextScalar(frame_bb, id, label, data_type, v, format);
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    }
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    // Actual drag behavior
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    const bool value_changed = DragBehavior(id, data_type, v, v_speed, v_min, v_max, format, power, ImGuiDragFlags_None);
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    if (value_changed)
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        MarkItemEdited(id);
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    // Draw frame
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    const ImU32 frame_col = GetColorU32(g.ActiveId == id ? ImGuiCol_FrameBgActive : g.HoveredId == id ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg);
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    RenderNavHighlight(frame_bb, id);
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    RenderFrame(frame_bb.Min, frame_bb.Max, frame_col, true, style.FrameRounding);
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    // Drag behavior
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    const bool value_changed = DragBehavior(id, data_type, v, v_speed, v_min, v_max, format, power, ImGuiDragFlags_None);
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    if (value_changed)
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        MarkItemEdited(id);
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    // Display value using user-provided display format so user can add prefix/suffix/decorations to the value.
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    char value_buf[64];
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    const char* value_buf_end = value_buf + DataTypeFormatString(value_buf, IM_ARRAYSIZE(value_buf), data_type, v, format);
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@@ -2443,28 +2441,27 @@ bool ImGui::SliderScalar(const char* label, ImGuiDataType data_type, void* v, co
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        format = PatchFormatStringFloatToInt(format);
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    // Tabbing or CTRL-clicking on Slider turns it into an input box
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    const bool hovered = ItemHoverable(frame_bb, id);
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    bool temp_input_is_active = TempInputTextIsActive(id);
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    bool temp_input_start = false;
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    const bool focus_requested = FocusableItemRegister(window, id);
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    const bool hovered = ItemHoverable(frame_bb, id);
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    if (focus_requested || (hovered && g.IO.MouseClicked[0]) || g.NavActivateId == id || (g.NavInputId == id && !temp_input_is_active))
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    if (!temp_input_is_active)
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    {
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        SetActiveID(id, window);
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        SetFocusID(id, window);
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        FocusWindow(window);
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        g.ActiveIdAllowNavDirFlags = (1 << ImGuiDir_Up) | (1 << ImGuiDir_Down);
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        if (focus_requested || g.IO.KeyCtrl || g.NavInputId == id)
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        const bool focus_requested = FocusableItemRegister(window, id);
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        if (focus_requested || (hovered && g.IO.MouseClicked[0]) || g.NavActivateId == id || g.NavInputId == id)
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        {
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            temp_input_start = true;
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            g.TempInputTextId = 0;
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            SetActiveID(id, window);
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            SetFocusID(id, window);
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            FocusWindow(window);
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            g.ActiveIdAllowNavDirFlags = (1 << ImGuiDir_Up) | (1 << ImGuiDir_Down);
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            if (focus_requested || g.IO.KeyCtrl || g.NavInputId == id)
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            {
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                temp_input_start = true;
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                FocusableItemUnregister(window);
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            }
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        }
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    }
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    if (temp_input_is_active || temp_input_start)
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    {
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        window->DC.CursorPos = frame_bb.Min;
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        FocusableItemUnregister(window);
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        return TempInputTextScalar(frame_bb, id, label, data_type, v, format);
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    }
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    // Draw frame
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    const ImU32 frame_col = GetColorU32(g.ActiveId == id ? ImGuiCol_FrameBgActive : g.HoveredId == id ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg);
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@@ -2740,12 +2737,12 @@ int ImParseFormatPrecision(const char* fmt, int default_precision)
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// FIXME: Facilitate using this in variety of other situations.
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bool ImGui::TempInputTextScalar(const ImRect& bb, ImGuiID id, const char* label, ImGuiDataType data_type, void* data_ptr, const char* format)
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{
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    IM_UNUSED(id);
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    ImGuiContext& g = *GImGui;
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    // On the first frame, g.TempInputTextId == 0, then on subsequent frames it becomes == id.
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    // We clear ActiveID on the first frame to allow the InputText() taking it back.
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    if (g.TempInputTextId == 0)
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    const bool init = (g.TempInputTextId != id);
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    if (init)
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        ClearActiveID();
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    char fmt_buf[32];
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@@ -2753,9 +2750,11 @@ bool ImGui::TempInputTextScalar(const ImRect& bb, ImGuiID id, const char* label,
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    format = ImParseFormatTrimDecorations(format, fmt_buf, IM_ARRAYSIZE(fmt_buf));
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    DataTypeFormatString(data_buf, IM_ARRAYSIZE(data_buf), data_type, data_ptr, format);
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    ImStrTrimBlanks(data_buf);
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    g.CurrentWindow->DC.CursorPos = bb.Min;
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    ImGuiInputTextFlags flags = ImGuiInputTextFlags_AutoSelectAll | ((data_type == ImGuiDataType_Float || data_type == ImGuiDataType_Double) ? ImGuiInputTextFlags_CharsScientific : ImGuiInputTextFlags_CharsDecimal);
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    bool value_changed = InputTextEx(label, NULL, data_buf, IM_ARRAYSIZE(data_buf), bb.GetSize(), flags);
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    if (g.TempInputTextId == 0)
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    if (init)
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    {
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        // First frame we started displaying the InputText widget, we expect it to take the active id.
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        IM_ASSERT(g.ActiveId == id);
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