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Made EndFrame() assertion for key modifiers being unchanged during the frame more lenient. (#3575)
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@ -71,6 +71,9 @@ Other Changes:
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- Misc: Replaced UTF-8 decoder by branchless one by Christopher Wellons (30~40% faster). [@rokups]
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- Misc: Replaced UTF-8 decoder by branchless one by Christopher Wellons (30~40% faster). [@rokups]
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Super minor fix handling incomplete UTF-8 contents: if input does not contain enough bytes, decoder
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Super minor fix handling incomplete UTF-8 contents: if input does not contain enough bytes, decoder
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returns IM_UNICODE_CODEPOINT_INVALID and consume remaining bytes (vs old decoded consumed only 1 byte).
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returns IM_UNICODE_CODEPOINT_INVALID and consume remaining bytes (vs old decoded consumed only 1 byte).
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- Misc: Made EndFrame() assertion for key modifiers being unchanged during the frame (added in 1.76) more
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lenient, allowing full mid-frame releases. This is to accommodate the use of mid-frame modal native
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windows calls, which leads backends such as GLFW to send key clearing events on focus loss. (#3575)
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- Backends: OpenGL3: Use glGetString(GL_VERSION) query instead of glGetIntegerv(GL_MAJOR_VERSION, ...)
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- Backends: OpenGL3: Use glGetString(GL_VERSION) query instead of glGetIntegerv(GL_MAJOR_VERSION, ...)
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when the later returns zero (e.g. Desktop GL 2.x). (#3530) [@xndcn]
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when the later returns zero (e.g. Desktop GL 2.x). (#3530) [@xndcn]
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- Backends: OpenGL3: Backup and restore GL_PRIMITIVE_RESTART state. (#3544) [@Xipiryon]
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- Backends: OpenGL3: Backup and restore GL_PRIMITIVE_RESTART state. (#3544) [@Xipiryon]
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10
imgui.cpp
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imgui.cpp
@ -6905,9 +6905,13 @@ static void ImGui::ErrorCheckEndFrameSanityChecks()
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// Verify that io.KeyXXX fields haven't been tampered with. Key mods should not be modified between NewFrame() and EndFrame()
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// Verify that io.KeyXXX fields haven't been tampered with. Key mods should not be modified between NewFrame() and EndFrame()
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// One possible reason leading to this assert is that your backends update inputs _AFTER_ NewFrame().
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// One possible reason leading to this assert is that your backends update inputs _AFTER_ NewFrame().
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const ImGuiKeyModFlags expected_key_mod_flags = GetMergedKeyModFlags();
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// It is known that when some modal native windows called mid-frame takes focus away, some backends such as GLFW will
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IM_ASSERT(g.IO.KeyMods == expected_key_mod_flags && "Mismatching io.KeyCtrl/io.KeyShift/io.KeyAlt/io.KeySuper vs io.KeyMods");
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// send key release events mid-frame. This would normally trigger this assertion and lead to sheared inputs.
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IM_UNUSED(expected_key_mod_flags);
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// We silently accommodate for this case by ignoring/ the case where all io.KeyXXX modifiers were released (aka key_mod_flags == 0),
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// while still correctly asserting on mid-frame key press events.
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const ImGuiKeyModFlags key_mod_flags = GetMergedKeyModFlags();
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IM_ASSERT((key_mod_flags == 0 || g.IO.KeyMods == key_mod_flags) && "Mismatching io.KeyCtrl/io.KeyShift/io.KeyAlt/io.KeySuper vs io.KeyMods");
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IM_UNUSED(key_mod_flags);
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// Report when there is a mismatch of Begin/BeginChild vs End/EndChild calls. Important: Remember that the Begin/BeginChild API requires you
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// Report when there is a mismatch of Begin/BeginChild vs End/EndChild calls. Important: Remember that the Begin/BeginChild API requires you
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// to always call End/EndChild even if Begin/BeginChild returns false! (this is unfortunately inconsistent with most other Begin* API).
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// to always call End/EndChild even if Begin/BeginChild returns false! (this is unfortunately inconsistent with most other Begin* API).
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