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Scrolling: Made it possible for mouse wheel and navigation-triggered scrolling to override a call to SetScrollX()/SetScrollY(), making it possible to use a simpler stateless pattern for auto-scrolling.
Demo: Log, Console: Using a simpler stateless pattern for auto-scrolling.
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@ -3449,7 +3449,7 @@ struct ExampleAppConsole
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Commands.push_back("CLEAR");
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Commands.push_back("CLASSIFY"); // "classify" is only here to provide an example of "C"+[tab] completing to "CL" and displaying matches.
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AutoScroll = true;
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ScrollToBottom = true;
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ScrollToBottom = false;
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AddLog("Welcome to Dear ImGui!");
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}
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~ExampleAppConsole()
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@ -3470,7 +3470,6 @@ struct ExampleAppConsole
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for (int i = 0; i < Items.Size; i++)
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free(Items[i]);
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Items.clear();
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ScrollToBottom = true;
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}
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void AddLog(const char* fmt, ...) IM_FMTARGS(2)
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@ -3483,8 +3482,6 @@ struct ExampleAppConsole
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buf[IM_ARRAYSIZE(buf)-1] = 0;
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va_end(args);
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Items.push_back(Strdup(buf));
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if (AutoScroll)
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ScrollToBottom = true;
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}
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void Draw(const char* title, bool* p_open)
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@ -3513,8 +3510,7 @@ struct ExampleAppConsole
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if (ImGui::SmallButton("Add Dummy Text")) { AddLog("%d some text", Items.Size); AddLog("some more text"); AddLog("display very important message here!"); } ImGui::SameLine();
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if (ImGui::SmallButton("Add Dummy Error")) { AddLog("[error] something went wrong"); } ImGui::SameLine();
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if (ImGui::SmallButton("Clear")) { ClearLog(); } ImGui::SameLine();
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bool copy_to_clipboard = ImGui::SmallButton("Copy"); ImGui::SameLine();
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if (ImGui::SmallButton("Scroll to bottom")) ScrollToBottom = true;
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bool copy_to_clipboard = ImGui::SmallButton("Copy");
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//static float t = 0.0f; if (ImGui::GetTime() - t > 0.02f) { t = ImGui::GetTime(); AddLog("Spam %f", t); }
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ImGui::Separator();
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@ -3522,9 +3518,7 @@ struct ExampleAppConsole
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// Options menu
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if (ImGui::BeginPopup("Options"))
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{
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if (ImGui::Checkbox("Auto-scroll", &AutoScroll))
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if (AutoScroll)
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ScrollToBottom = true;
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ImGui::Checkbox("Auto-scroll", &AutoScroll);
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ImGui::EndPopup();
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}
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@ -3573,9 +3567,11 @@ struct ExampleAppConsole
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}
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if (copy_to_clipboard)
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ImGui::LogFinish();
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if (ScrollToBottom)
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if (ScrollToBottom || (AutoScroll && ImGui::GetScrollY() >= ImGui::GetScrollMaxY()))
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ImGui::SetScrollHereY(1.0f);
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ScrollToBottom = false;
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ImGui::PopStyleVar();
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ImGui::EndChild();
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ImGui::Separator();
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@ -3767,13 +3763,11 @@ struct ExampleAppLog
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ImGuiTextBuffer Buf;
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ImGuiTextFilter Filter;
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ImVector<int> LineOffsets; // Index to lines offset. We maintain this with AddLog() calls, allowing us to have a random access on lines
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bool AutoScroll;
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bool ScrollToBottom;
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bool AutoScroll; // Keep scrolling if already at the bottom
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ExampleAppLog()
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{
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AutoScroll = true;
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ScrollToBottom = false;
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Clear();
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}
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@ -3794,8 +3788,6 @@ struct ExampleAppLog
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for (int new_size = Buf.size(); old_size < new_size; old_size++)
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if (Buf[old_size] == '\n')
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LineOffsets.push_back(old_size + 1);
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if (AutoScroll)
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ScrollToBottom = true;
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}
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void Draw(const char* title, bool* p_open = NULL)
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@ -3809,9 +3801,7 @@ struct ExampleAppLog
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// Options menu
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if (ImGui::BeginPopup("Options"))
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{
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if (ImGui::Checkbox("Auto-scroll", &AutoScroll))
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if (AutoScroll)
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ScrollToBottom = true;
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ImGui::Checkbox("Auto-scroll", &AutoScroll);
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ImGui::EndPopup();
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}
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@ -3876,9 +3866,9 @@ struct ExampleAppLog
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}
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ImGui::PopStyleVar();
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if (ScrollToBottom)
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if (AutoScroll && ImGui::GetScrollY() >= ImGui::GetScrollMaxY())
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ImGui::SetScrollHereY(1.0f);
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ScrollToBottom = false;
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ImGui::EndChild();
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ImGui::End();
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}
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