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DragFloat, DragInt: very slightly increased mouse drag threshold + expressing it as a factor of default value + disabled experimental click-to-input on DragXXX functions. (#3737)
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@ -92,6 +92,7 @@ Other Changes:
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where the byte count is unchanged but the decoded character count changes. (#3587) [@gqw]
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- InputText: Fixed swiching from single to multi-line while preserving same ID.
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- Combo: Fixed using IsItemEdited() after Combo() not matching the return value from Combo(). (#2034)
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- DragFloat, DragInt: very slightly increased mouse drag threshold + expressing it as a factor of default value.
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- Nav: Fixed IsItemFocused() from returning false when Nav highlight is hidden because mouse has moved.
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It's essentially been always the case but it doesn't make much sense. Instead we will aim at exposing
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feedback and control of keyboard/gamepad navigation highlight and mouse hover disable flag. (#787, #2048)
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@ -86,6 +86,10 @@ Index of this file:
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// Data
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//-------------------------------------------------------------------------
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// Widgets
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static const float DRAGDROP_HOLD_TO_OPEN_TIMER = 0.70f; // Time for drag-hold to activate items accepting the ImGuiButtonFlags_PressedOnDragDropHold button behavior.
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static const float DRAG_MOUSE_THRESHOLD_FACTOR = 0.50f; // Multiplier for the default value of io.MouseDragThreshold to make DragFloat/DragInt react faster to mouse drags.
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// Those MIN/MAX values are not define because we need to point to them
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static const signed char IM_S8_MIN = -128;
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static const signed char IM_S8_MAX = 127;
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@ -516,10 +520,9 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
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if (g.DragDropActive && (flags & ImGuiButtonFlags_PressedOnDragDropHold) && !(g.DragDropSourceFlags & ImGuiDragDropFlags_SourceNoHoldToOpenOthers))
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if (IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByActiveItem))
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{
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const float DRAG_DROP_HOLD_TIMER = 0.70f;
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hovered = true;
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SetHoveredID(id);
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if (CalcTypematicRepeatAmount(g.HoveredIdTimer + 0.0001f - g.IO.DeltaTime, g.HoveredIdTimer + 0.0001f, DRAG_DROP_HOLD_TIMER, 0.00f))
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if (CalcTypematicRepeatAmount(g.HoveredIdTimer + 0.0001f - g.IO.DeltaTime, g.HoveredIdTimer + 0.0001f, DRAGDROP_HOLD_TO_OPEN_TIMER, 0.00f))
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{
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pressed = true;
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g.DragDropHoldJustPressedId = id;
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@ -2108,7 +2111,7 @@ bool ImGui::DragBehaviorT(ImGuiDataType data_type, TYPE* v, float v_speed, const
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// Inputs accumulates into g.DragCurrentAccum, which is flushed into the current value as soon as it makes a difference with our precision settings
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float adjust_delta = 0.0f;
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if (g.ActiveIdSource == ImGuiInputSource_Mouse && IsMousePosValid() && g.IO.MouseDragMaxDistanceSqr[0] > 1.0f * 1.0f)
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if (g.ActiveIdSource == ImGuiInputSource_Mouse && IsMousePosValid() && IsMouseDragPastThreshold(0, g.IO.MouseDragThreshold * DRAG_MOUSE_THRESHOLD_FACTOR))
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{
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adjust_delta = g.IO.MouseDelta[axis];
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if (g.IO.KeyAlt)
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@ -2271,7 +2274,7 @@ bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* p_data,
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else if (data_type == ImGuiDataType_S32 && strcmp(format, "%d") != 0) // (FIXME-LEGACY: Patch old "%.0f" format string to use "%d", read function more details.)
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format = PatchFormatStringFloatToInt(format);
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// Tabbing or CTRL-clicking on Drag turns it into an input box
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// Tabbing or CTRL-clicking on Drag turns it into an InputText
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const bool hovered = ItemHoverable(frame_bb, id);
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const bool temp_input_allowed = (flags & ImGuiSliderFlags_NoInput) == 0;
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bool temp_input_is_active = temp_input_allowed && TempInputIsActive(id);
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@ -2292,6 +2295,17 @@ bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* p_data,
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FocusableItemUnregister(window);
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}
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}
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#if 0
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// Experimental: simple click (without moving) turns Drag into an InputText
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// FIXME: Currently polling ImGuiConfigFlags_IsTouchScreen, may either poll an hypothetical ImGuiBackendFlags_HasKeyboard and/or an explicit drag settings.
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if (temp_input_allowed && !temp_input_is_active && !(g.IO.ConfigFlags & ImGuiConfigFlags_IsTouchScreen))
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if (g.ActiveId == id && hovered && g.IO.MouseReleased[0] && !IsMouseDragPastThreshold(0, g.IO.MouseDragThreshold * DRAG_MOUSE_THRESHOLD_FACTOR))
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{
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g.NavInputId = id;
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temp_input_is_active = true;
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FocusableItemUnregister(window);
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}
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#endif
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}
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if (temp_input_is_active)
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