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Examples: README direct the user to the opengl_example
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directx9_example/
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DirectX9 example (Windows only).
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directx11_example/
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DirectX11 example (Windows only).
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opengl_example/
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OpenGL example, using GLFW + fixed pipeline.
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This is simple and should work for all OpenGL enabled applications.
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Prefer following this example since it is the shortest one!
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opengl3_example/
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OpenGL exemple, using GLFW/GL3W + programmable pipeline.
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This uses more modern calls and custom shaders.
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I don't think there is an advantage using this over the simpler example, but it is provided for reference.
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directx9_example/
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DirectX9 example, Windows only.
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directx11_example/
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DirectX11 example, Windows only.
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This is quite long and tedious, because: DirectX11.
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