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@ -3,6 +3,7 @@
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// Implemented features:
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// Implemented features:
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// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy AKEYCODE_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set]
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// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy AKEYCODE_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set]
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// [X] Platform: Mouse support. Can discriminate Mouse/TouchScreen/Pen.
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// Missing features:
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// Missing features:
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// [ ] Platform: Clipboard support.
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// [ ] Platform: Clipboard support.
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// [ ] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
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// [ ] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
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@ -196,6 +197,22 @@ int32_t ImGui_ImplAndroid_HandleInputEvent(AInputEvent* input_event)
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int32_t event_action = AMotionEvent_getAction(input_event);
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int32_t event_action = AMotionEvent_getAction(input_event);
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int32_t event_pointer_index = (event_action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
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int32_t event_pointer_index = (event_action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
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event_action &= AMOTION_EVENT_ACTION_MASK;
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event_action &= AMOTION_EVENT_ACTION_MASK;
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switch (AMotionEvent_getToolType(input_event, event_pointer_index))
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{
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case AMOTION_EVENT_TOOL_TYPE_MOUSE:
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io.AddMouseSourceEvent(ImGuiMouseSource_Mouse);
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break;
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case AMOTION_EVENT_TOOL_TYPE_STYLUS:
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case AMOTION_EVENT_TOOL_TYPE_ERASER:
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io.AddMouseSourceEvent(ImGuiMouseSource_Pen);
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break;
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case AMOTION_EVENT_TOOL_TYPE_FINGER:
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default:
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io.AddMouseSourceEvent(ImGuiMouseSource_TouchScreen);
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break;
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}
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switch (event_action)
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switch (event_action)
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{
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{
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case AMOTION_EVENT_ACTION_DOWN:
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case AMOTION_EVENT_ACTION_DOWN:
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@ -3,6 +3,7 @@
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// Implemented features:
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// Implemented features:
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// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy AKEYCODE_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set]
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// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy AKEYCODE_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set]
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// [X] Platform: Mouse support. Can discriminate Mouse/TouchScreen/Pen.
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// Missing features:
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// Missing features:
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// [ ] Platform: Clipboard support.
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// [ ] Platform: Clipboard support.
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// [ ] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
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// [ ] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
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@ -86,6 +86,7 @@ Other changes:
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- Backends: GLFW: Added support on Win32 only for io.AddMouseSourceEvent() to discriminate
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- Backends: GLFW: Added support on Win32 only for io.AddMouseSourceEvent() to discriminate
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Mouse/TouchScreen/Pen. (#2334, #2702)
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Mouse/TouchScreen/Pen. (#2334, #2702)
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- Backends: GLFW: Fixed key modifiers handling on secondary viewports. (#6248, #6034) [@aiekick]
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- Backends: GLFW: Fixed key modifiers handling on secondary viewports. (#6248, #6034) [@aiekick]
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- Backends: Android: Added support for io.AddMouseSourceEvent() to discriminate Mouse/TouchScreen/Pen. [@PathogenDavid]
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- Examples: Windows: Added 'misc/debuggers/imgui.natstepfilter' file to all Visual Studio projects,
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- Examples: Windows: Added 'misc/debuggers/imgui.natstepfilter' file to all Visual Studio projects,
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now that VS 2022 17.6 Preview 2 support adding Debug Step Filter spec files into projects.
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now that VS 2022 17.6 Preview 2 support adding Debug Step Filter spec files into projects.
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- Examples: SDL3: Updated for latest WIP SDL3 branch. (#6243)
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- Examples: SDL3: Updated for latest WIP SDL3 branch. (#6243)
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