mirror of
https://github.com/Drezil/imgui.git
synced 2024-12-18 14:16:36 +00:00
Merge branch 'master' into 2016-02-colorpicker
This commit is contained in:
commit
db436b183b
@ -183,7 +183,9 @@ int main(int, char**)
|
|||||||
// Rendering
|
// Rendering
|
||||||
g_pd3dDevice->ClearRenderTargetView(g_mainRenderTargetView, (float*)&clear_col);
|
g_pd3dDevice->ClearRenderTargetView(g_mainRenderTargetView, (float*)&clear_col);
|
||||||
ImGui::Render();
|
ImGui::Render();
|
||||||
g_pSwapChain->Present(0, 0);
|
|
||||||
|
g_pSwapChain->Present(1, 0); // Present with vsync
|
||||||
|
//g_pSwapChain->Present(0, 0); // Present without vsync
|
||||||
}
|
}
|
||||||
|
|
||||||
ImGui_ImplDX10_Shutdown();
|
ImGui_ImplDX10_Shutdown();
|
||||||
|
@ -186,7 +186,9 @@ int main(int, char**)
|
|||||||
// Rendering
|
// Rendering
|
||||||
g_pd3dDeviceContext->ClearRenderTargetView(g_mainRenderTargetView, (float*)&clear_col);
|
g_pd3dDeviceContext->ClearRenderTargetView(g_mainRenderTargetView, (float*)&clear_col);
|
||||||
ImGui::Render();
|
ImGui::Render();
|
||||||
g_pSwapChain->Present(0, 0);
|
|
||||||
|
g_pSwapChain->Present(1, 0); // Present with vsync
|
||||||
|
//g_pSwapChain->Present(0, 0); // Present without vsync
|
||||||
}
|
}
|
||||||
|
|
||||||
ImGui_ImplDX11_Shutdown();
|
ImGui_ImplDX11_Shutdown();
|
||||||
|
@ -63,7 +63,8 @@ int main(int, char**)
|
|||||||
g_d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;
|
g_d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;
|
||||||
g_d3dpp.EnableAutoDepthStencil = TRUE;
|
g_d3dpp.EnableAutoDepthStencil = TRUE;
|
||||||
g_d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
|
g_d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
|
||||||
g_d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
|
g_d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE; // Present with vsync
|
||||||
|
//g_d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; // Present without vsync, maximum unthrottled framerate
|
||||||
|
|
||||||
// Create the D3DDevice
|
// Create the D3DDevice
|
||||||
if (pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd, D3DCREATE_HARDWARE_VERTEXPROCESSING, &g_d3dpp, &g_pd3dDevice) < 0)
|
if (pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd, D3DCREATE_HARDWARE_VERTEXPROCESSING, &g_d3dpp, &g_pd3dDevice) < 0)
|
||||||
|
@ -58,7 +58,7 @@ void ImGui_ImplGlfw_RenderDrawLists(ImDrawData* draw_data)
|
|||||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||||
glEnableClientState(GL_COLOR_ARRAY);
|
glEnableClientState(GL_COLOR_ARRAY);
|
||||||
glEnable(GL_TEXTURE_2D);
|
glEnable(GL_TEXTURE_2D);
|
||||||
//glUseProgram(0); // You may want this if using this code in an OpenGL 3+ context
|
//glUseProgram(0); // You may want this if using this code in an OpenGL 3+ context where shaders may be bound
|
||||||
|
|
||||||
// Setup viewport, orthographic projection matrix
|
// Setup viewport, orthographic projection matrix
|
||||||
glViewport(0, 0, (GLsizei)fb_width, (GLsizei)fb_height);
|
glViewport(0, 0, (GLsizei)fb_width, (GLsizei)fb_height);
|
||||||
|
@ -19,6 +19,7 @@ int main(int, char**)
|
|||||||
return 1;
|
return 1;
|
||||||
GLFWwindow* window = glfwCreateWindow(1280, 720, "ImGui OpenGL2 example", NULL, NULL);
|
GLFWwindow* window = glfwCreateWindow(1280, 720, "ImGui OpenGL2 example", NULL, NULL);
|
||||||
glfwMakeContextCurrent(window);
|
glfwMakeContextCurrent(window);
|
||||||
|
glfwSwapInterval(1); // Enable vsync
|
||||||
|
|
||||||
// Setup ImGui binding
|
// Setup ImGui binding
|
||||||
ImGui_ImplGlfw_Init(window, true);
|
ImGui_ImplGlfw_Init(window, true);
|
||||||
@ -77,6 +78,7 @@ int main(int, char**)
|
|||||||
glViewport(0, 0, display_w, display_h);
|
glViewport(0, 0, display_w, display_h);
|
||||||
glClearColor(clear_color.x, clear_color.y, clear_color.z, clear_color.w);
|
glClearColor(clear_color.x, clear_color.y, clear_color.z, clear_color.w);
|
||||||
glClear(GL_COLOR_BUFFER_BIT);
|
glClear(GL_COLOR_BUFFER_BIT);
|
||||||
|
//glUseProgram(0); // You may want this if using this code in an OpenGL 3+ context where shaders may be bound
|
||||||
ImGui::Render();
|
ImGui::Render();
|
||||||
glfwSwapBuffers(window);
|
glfwSwapBuffers(window);
|
||||||
}
|
}
|
||||||
|
@ -26,6 +26,7 @@ int main(int, char**)
|
|||||||
#endif
|
#endif
|
||||||
GLFWwindow* window = glfwCreateWindow(1280, 720, "ImGui OpenGL3 example", NULL, NULL);
|
GLFWwindow* window = glfwCreateWindow(1280, 720, "ImGui OpenGL3 example", NULL, NULL);
|
||||||
glfwMakeContextCurrent(window);
|
glfwMakeContextCurrent(window);
|
||||||
|
glfwSwapInterval(1); // Enable vsync
|
||||||
gl3wInit();
|
gl3wInit();
|
||||||
|
|
||||||
// Setup ImGui binding
|
// Setup ImGui binding
|
||||||
|
@ -49,7 +49,7 @@ void ImGui_ImplSdl_RenderDrawLists(ImDrawData* draw_data)
|
|||||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||||
glEnableClientState(GL_COLOR_ARRAY);
|
glEnableClientState(GL_COLOR_ARRAY);
|
||||||
glEnable(GL_TEXTURE_2D);
|
glEnable(GL_TEXTURE_2D);
|
||||||
//glUseProgram(0); // You may want this if using this code in an OpenGL 3+ context
|
//glUseProgram(0); // You may want this if using this code in an OpenGL 3+ context where shaders may be bound
|
||||||
|
|
||||||
// Setup viewport, orthographic projection matrix
|
// Setup viewport, orthographic projection matrix
|
||||||
glViewport(0, 0, (GLsizei)fb_width, (GLsizei)fb_height);
|
glViewport(0, 0, (GLsizei)fb_width, (GLsizei)fb_height);
|
||||||
|
@ -89,6 +89,7 @@ int main(int, char**)
|
|||||||
glViewport(0, 0, (int)ImGui::GetIO().DisplaySize.x, (int)ImGui::GetIO().DisplaySize.y);
|
glViewport(0, 0, (int)ImGui::GetIO().DisplaySize.x, (int)ImGui::GetIO().DisplaySize.y);
|
||||||
glClearColor(clear_color.x, clear_color.y, clear_color.z, clear_color.w);
|
glClearColor(clear_color.x, clear_color.y, clear_color.z, clear_color.w);
|
||||||
glClear(GL_COLOR_BUFFER_BIT);
|
glClear(GL_COLOR_BUFFER_BIT);
|
||||||
|
//glUseProgram(0); // You may want this if using this code in an OpenGL 3+ context where shaders may be bound
|
||||||
ImGui::Render();
|
ImGui::Render();
|
||||||
SDL_GL_SwapWindow(window);
|
SDL_GL_SwapWindow(window);
|
||||||
}
|
}
|
||||||
|
@ -1,4 +1,7 @@
|
|||||||
@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler.
|
@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler.
|
||||||
|
|
||||||
mkdir Debug
|
mkdir Debug
|
||||||
cl /nologo /Zi /MD /I ..\.. /I ..\libs\glfw\include /I %VULKAN_SDK%\include *.cpp ..\..\*.cpp /FeDebug/vulkan_example.exe /FoDebug/ /link /LIBPATH:..\libs\glfw\lib-vc2010-32 /libpath:%VULKAN_SDK%\lib32 glfw3.lib opengl32.lib gdi32.lib shell32.lib vulkan-1.lib
|
cl /nologo /Zi /MD /I ..\.. /I ..\libs\glfw\include /I %VULKAN_SDK%\include *.cpp ..\..\*.cpp /FeDebug/vulkan_example.exe /FoDebug/ /link /LIBPATH:..\libs\glfw\lib-vc2010-32 /libpath:%VULKAN_SDK%\lib32 glfw3.lib opengl32.lib gdi32.lib shell32.lib vulkan-1.lib
|
||||||
|
|
||||||
|
mkdir Release
|
||||||
|
cl /nologo /Zi /MD /Ox /Oi /I ..\.. /I ..\libs\glfw\include /I %VULKAN_SDK%\include *.cpp ..\..\*.cpp /FeRelease/vulkan_example.exe /FoRelease/ /link /LIBPATH:..\libs\glfw\lib-vc2010-32 /libpath:%VULKAN_SDK%\lib32 glfw3.lib opengl32.lib gdi32.lib shell32.lib vulkan-1.lib
|
||||||
|
@ -1,4 +1,7 @@
|
|||||||
@REM Build for Visual Studio compiler. Run your copy of amd64/vcvars32.bat to setup 64-bit command-line compiler.
|
@REM Build for Visual Studio compiler. Run your copy of amd64/vcvars32.bat to setup 64-bit command-line compiler.
|
||||||
|
|
||||||
mkdir Debug
|
mkdir Debug
|
||||||
cl /nologo /Zi /MD /I ..\.. /I ..\libs\glfw\include /I %VULKAN_SDK%\include *.cpp ..\..\*.cpp /FeDebug/vulkan_example.exe /FoDebug/ /link /LIBPATH:..\libs\glfw\lib-vc2010-64 /libpath:%VULKAN_SDK%\lib glfw3.lib opengl32.lib gdi32.lib shell32.lib vulkan-1.lib
|
cl /nologo /Zi /MD /I ..\.. /I ..\libs\glfw\include /I %VULKAN_SDK%\include *.cpp ..\..\*.cpp /FeDebug/vulkan_example.exe /FoDebug/ /link /LIBPATH:..\libs\glfw\lib-vc2010-64 /libpath:%VULKAN_SDK%\lib glfw3.lib opengl32.lib gdi32.lib shell32.lib vulkan-1.lib
|
||||||
|
|
||||||
|
mkdir Release
|
||||||
|
cl /nologo /Zi /MD /Ox /Oi /I ..\.. /I ..\libs\glfw\include /I %VULKAN_SDK%\include *.cpp ..\..\*.cpp /FeRelease/vulkan_example.exe /FoRelease/ /link /LIBPATH:..\libs\glfw\lib-vc2010-64 /libpath:%VULKAN_SDK%\lib glfw3.lib opengl32.lib gdi32.lib shell32.lib vulkan-1.lib
|
||||||
|
Loading…
Reference in New Issue
Block a user