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Merge branch 'master' into docking
# Conflicts: # imgui.cpp
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@ -366,7 +366,8 @@ enum ImGuiSelectableFlagsPrivate_
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ImGuiSelectableFlags_PressedOnClick = 1 << 21,
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ImGuiSelectableFlags_PressedOnRelease = 1 << 22,
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ImGuiSelectableFlags_DrawFillAvailWidth = 1 << 23, // FIXME: We may be able to remove this (added in 6251d379 for menus)
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ImGuiSelectableFlags_AllowItemOverlap = 1 << 24
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ImGuiSelectableFlags_AllowItemOverlap = 1 << 24,
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ImGuiSelectableFlags_DrawHoveredWhenHeld= 1 << 25 // Always show active when held, even is not hovered. This concept could probably be renamed/formalized somehow.
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};
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// Extend ImGuiTreeNodeFlags_
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@ -885,13 +886,13 @@ struct ImGuiShrinkWidthItem
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float Width;
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};
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struct ImGuiTabBarRef
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struct ImGuiPtrOrIndex
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{
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ImGuiTabBar* Ptr; // Either field can be set, not both. Dock node tab bars are loose while BeginTabBar() ones are in a pool.
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int IndexInMainPool;
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void* Ptr; // Either field can be set, not both. e.g. Dock node tab bars are loose while BeginTabBar() ones are in a pool.
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int Index; // Usually index in a main pool.
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ImGuiTabBarRef(ImGuiTabBar* ptr) { Ptr = ptr; IndexInMainPool = -1; }
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ImGuiTabBarRef(int index_in_main_pool) { Ptr = NULL; IndexInMainPool = index_in_main_pool; }
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ImGuiPtrOrIndex(void* ptr) { Ptr = ptr; Index = -1; }
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ImGuiPtrOrIndex(int index) { Ptr = NULL; Index = index; }
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};
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// Extend ImGuiDockNodeFlags_
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@ -1010,6 +1011,9 @@ struct ImGuiContext
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ImGuiWindow* HoveredRootWindow; // Will catch mouse inputs (for focus/move only)
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ImGuiWindow* HoveredWindowUnderMovingWindow; // Hovered window ignoring MovingWindow. Only set if MovingWindow is set.
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ImGuiWindow* MovingWindow; // Track the window we clicked on (in order to preserve focus). The actually window that is moved is generally MovingWindow->RootWindow.
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ImGuiWindow* WheelingWindow;
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ImVec2 WheelingWindowRefMousePos;
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float WheelingWindowTimer;
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// Item/widgets state and tracking information
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ImGuiID HoveredId; // Hovered widget
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@ -1129,9 +1133,9 @@ struct ImGuiContext
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unsigned char DragDropPayloadBufLocal[8]; // Local buffer for small payloads
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// Tab bars
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ImPool<ImGuiTabBar> TabBars;
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ImGuiTabBar* CurrentTabBar;
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ImVector<ImGuiTabBarRef> CurrentTabBarStack;
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ImPool<ImGuiTabBar> TabBars;
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ImVector<ImGuiPtrOrIndex> CurrentTabBarStack;
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ImVector<ImGuiShrinkWidthItem> ShrinkWidthBuffer;
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// Widget state
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@ -1211,6 +1215,8 @@ struct ImGuiContext
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HoveredRootWindow = NULL;
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HoveredWindowUnderMovingWindow = NULL;
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MovingWindow = NULL;
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WheelingWindow = NULL;
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WheelingWindowTimer = 0.0f;
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HoveredId = 0;
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HoveredIdAllowOverlap = false;
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@ -1605,7 +1611,7 @@ struct ImGuiTabBar
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float ScrollingSpeed;
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ImGuiTabBarFlags Flags;
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ImGuiID ReorderRequestTabId;
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int ReorderRequestDir;
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ImS8 ReorderRequestDir;
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bool WantLayout;
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bool VisibleTabWasSubmitted;
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short LastTabItemIdx; // For BeginTabItem()/EndTabItem()
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@ -1647,8 +1653,8 @@ namespace ImGui
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IMGUI_API ImVec2 CalcWindowExpectedSize(ImGuiWindow* window);
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IMGUI_API bool IsWindowChildOf(ImGuiWindow* window, ImGuiWindow* potential_parent);
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IMGUI_API bool IsWindowNavFocusable(ImGuiWindow* window);
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IMGUI_API void SetWindowScrollX(ImGuiWindow* window, float new_scroll_x);
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IMGUI_API void SetWindowScrollY(ImGuiWindow* window, float new_scroll_y);
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IMGUI_API void SetScrollX(ImGuiWindow* window, float new_scroll_x);
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IMGUI_API void SetScrollY(ImGuiWindow* window, float new_scroll_y);
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IMGUI_API ImRect GetWindowAllowedExtentRect(ImGuiWindow* window);
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IMGUI_API void SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiCond cond = 0);
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IMGUI_API void SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiCond cond = 0);
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