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Added GetDrawData() alternative to setting a Render function.
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@ -371,6 +371,7 @@ struct ImGuiState
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ImGuiSetCond SetNextTreeNodeOpenedCond;
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// Render
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ImDrawData RenderDrawData; // Main ImDrawData instance to pass render information to the user
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ImVector<ImDrawList*> RenderDrawLists[3];
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float ModalWindowDarkeningRatio;
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ImDrawList OverlayDrawList; // Optional software render of mouse cursors, if io.MouseDrawCursor is set + a few debug overlays
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