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Version 1.66
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@ -30,7 +30,7 @@ HOW TO UPDATE?
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-----------------------------------------------------------------------
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-----------------------------------------------------------------------
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VERSION 1.66 (In Progress)
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VERSION 1.66 (Released 2018-11-22)
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-----------------------------------------------------------------------
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-----------------------------------------------------------------------
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Breaking Changes:
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Breaking Changes:
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@ -40,10 +40,10 @@ Breaking Changes:
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Other Changes:
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Other Changes:
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- Fixed calling DestroyContext() always saving .ini data with the current context instead
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of the supplied context pointer. (#2066)
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- Fixed calling SetNextWindowSize()/SetWindowSize() with non-integer values leading to
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- Fixed calling SetNextWindowSize()/SetWindowSize() with non-integer values leading to
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accidental alteration of window position. We now round the provided size. (#2067)
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accidental alteration of window position. We now round the provided size. (#2067)
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- Fixed calling DestroyContext() always saving .ini data with the current context instead
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of the supplied context pointer. (#2066)
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- Nav, Focus: Fixed ImGuiWindowFlags_NoBringToFrontOnFocus windows not being restoring focus
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- Nav, Focus: Fixed ImGuiWindowFlags_NoBringToFrontOnFocus windows not being restoring focus
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properly after the main menu bar or last focused window is deactivated.
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properly after the main menu bar or last focused window is deactivated.
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- Nav: Fixed an assert in certain circumstance (mostly when using popups) when mouse positions stop being valid. (#2168)
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- Nav: Fixed an assert in certain circumstance (mostly when using popups) when mouse positions stop being valid. (#2168)
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@ -17,6 +17,8 @@ Dear ImGui is designed to enable fast iterations and to empower programmers to c
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Dear ImGui is particularly suited to integration in games engine (for tooling), real-time 3D applications, fullscreen applications, embedded applications, or any applications on consoles platforms where operating system features are non-standard.
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Dear ImGui is particularly suited to integration in games engine (for tooling), real-time 3D applications, fullscreen applications, embedded applications, or any applications on consoles platforms where operating system features are non-standard.
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See [Software using dear imgui](https://github.com/ocornut/imgui/wiki/Software-using-dear-imgui), [Quotes](https://github.com/ocornut/imgui/wiki/Quotes) and [Gallery](https://github.com/ocornut/imgui/issues/1902) pages to get an idea of its use cases.
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Dear ImGui is self-contained within a few files that you can easily copy and compile into your application/engine:
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Dear ImGui is self-contained within a few files that you can easily copy and compile into your application/engine:
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- imgui.cpp
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- imgui.cpp
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- imgui.h
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- imgui.h
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@ -152,10 +154,11 @@ For other bindings: see [Bindings](https://github.com/ocornut/imgui/wiki/Binding
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Roadmap
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Roadmap
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Some of the goals for 2018-2019 are:
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Some of the goals for 2019 are:
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- Finish work on docking, tabs. (see [#2109](https://github.com/ocornut/imgui/issues/2109))
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- Finish work on docking, tabs. (see [#2109](https://github.com/ocornut/imgui/issues/2109), public branch looking for feedback)
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- Finish work on viewports and multiple OS windows management. (see [#1542](https://github.com/ocornut/imgui/issues/1542))
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- Finish work on multiple viewports / multiple OS windows. (see [#1542](https://github.com/ocornut/imgui/issues/1542), public branch looking for feedback)
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- Finish work on gamepad/keyboard controls. (see [#787](https://github.com/ocornut/imgui/issues/787))
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- Finish work on gamepad/keyboard controls. (see [#787](https://github.com/ocornut/imgui/issues/787))
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- Add an automation and testing system, both to test the library and end-user apps.
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- Make Columns better. (they are currently pretty terrible!)
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- Make Columns better. (they are currently pretty terrible!)
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- Make the examples look better, improve styles, improve font support, make the examples hi-DPI aware.
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- Make the examples look better, improve styles, improve font support, make the examples hi-DPI aware.
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@ -217,7 +220,7 @@ Support Forums
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If you have issues with: compiling, linking, adding fonts, running or displaying Dear ImGui, or wiring inputs: please post on the Discourse forum: https://discourse.dearimgui.org.
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If you have issues with: compiling, linking, adding fonts, running or displaying Dear ImGui, or wiring inputs: please post on the Discourse forum: https://discourse.dearimgui.org.
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For any other questions, bug reports, requests, feedback, you may post on https://github.com/ocornut/imgui/issues.
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For any other questions, bug reports, requests, feedback, you may post on https://github.com/ocornut/imgui/issues. Please read and fill the New Issue template carefully.
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Frequently Asked Question (FAQ)
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Frequently Asked Question (FAQ)
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-------------------------------
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-------------------------------
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@ -238,7 +241,7 @@ You may also peak at the [Multi-Viewport](https://github.com/ocornut/imgui/issue
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**Who uses Dear ImGui?**
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**Who uses Dear ImGui?**
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See the [Software using dear imgui page](https://github.com/ocornut/imgui/wiki/Software-using-dear-imgui) for an (incomplete) list of games/software which are publicly known to use dear imgui. Please add yours if you can!
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See the [Quotes](https://github.com/ocornut/imgui/wiki/Quotes) and [Software using dear imgui](https://github.com/ocornut/imgui/wiki/Software-using-dear-imgui) pages for an (incomplete) list of games/software which are publicly known to use dear imgui. Please add yours if you can!
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**Why the odd dual naming, "dear imgui" vs "ImGui"?**
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**Why the odd dual naming, "dear imgui" vs "ImGui"?**
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@ -1,4 +1,4 @@
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// dear imgui, v1.66 WIP
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// dear imgui, v1.66
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// (main code and documentation)
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// (main code and documentation)
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// Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp for demo code.
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// Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp for demo code.
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6
imgui.h
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imgui.h
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// dear imgui, v1.66 WIP
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// dear imgui, v1.66
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// (headers)
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// (headers)
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// See imgui.cpp file for documentation.
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// See imgui.cpp file for documentation.
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@ -23,8 +23,8 @@
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// Version
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// Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY00 then bounced up to XYY01 when release tagging happens)
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY00 then bounced up to XYY01 when release tagging happens)
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#define IMGUI_VERSION "1.66 WIP"
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#define IMGUI_VERSION "1.66"
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#define IMGUI_VERSION_NUM 16600
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#define IMGUI_VERSION_NUM 16601
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#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert))
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#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert))
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// Define attributes of all API symbols declarations (e.g. for DLL under Windows)
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// Define attributes of all API symbols declarations (e.g. for DLL under Windows)
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@ -1,4 +1,4 @@
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// dear imgui, v1.66 WIP
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// dear imgui, v1.66
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// (demo code)
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// (demo code)
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// Message to the person tempted to delete this file when integrating Dear ImGui into their code base:
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// Message to the person tempted to delete this file when integrating Dear ImGui into their code base:
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@ -1,4 +1,4 @@
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// dear imgui, v1.66 WIP
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// dear imgui, v1.66
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// (drawing and font code)
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// (drawing and font code)
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/*
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/*
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// dear imgui, v1.66 WIP
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// dear imgui, v1.66
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// (internal structures/api)
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// (internal structures/api)
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// You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!
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// You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!
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// dear imgui, v1.66 WIP
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// dear imgui, v1.66
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// (widgets code)
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// (widgets code)
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/*
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/*
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