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Backport from docking branch: minor stuff.
Fixed software mouse cursor being rendered multiple times if Render() is called more than once.
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@ -2100,7 +2100,7 @@ struct ImGuiTabItem
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};
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// Storage for a tab bar (sizeof() 152 bytes)
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struct ImGuiTabBar
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struct IMGUI_API ImGuiTabBar
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{
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ImVector<ImGuiTabItem> Tabs;
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ImGuiTabBarFlags Flags;
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@ -2499,6 +2499,7 @@ namespace ImGui
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IMGUI_API bool ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb = NULL, ImGuiItemFlags extra_flags = 0);
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IMGUI_API bool ItemHoverable(const ImRect& bb, ImGuiID id);
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IMGUI_API bool IsClippedEx(const ImRect& bb, ImGuiID id);
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IMGUI_API void SetLastItemData(ImGuiID item_id, ImGuiItemFlags in_flags, ImGuiItemStatusFlags status_flags, const ImRect& item_rect);
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IMGUI_API ImVec2 CalcItemSize(ImVec2 size, float default_w, float default_h);
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IMGUI_API float CalcWrapWidthForPos(const ImVec2& pos, float wrap_pos_x);
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IMGUI_API void PushMultiItemsWidths(int components, float width_full);
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