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	Added SetScrollXHere, SetScrollFromPosX: Changelog, demo, comments (#1580).
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							| @@ -6857,15 +6857,6 @@ void ImGui::SetScrollY(float scroll_y) | ||||
|     window->ScrollTargetCenterRatio.y = 0.0f; | ||||
| } | ||||
|  | ||||
| void ImGui::SetScrollFromPosY(float local_y, float center_y_ratio) | ||||
| { | ||||
|     // We store a target position so centering can occur on the next frame when we are guaranteed to have a known window size | ||||
|     ImGuiWindow* window = GetCurrentWindow(); | ||||
|     IM_ASSERT(center_y_ratio >= 0.0f && center_y_ratio <= 1.0f); | ||||
|     window->ScrollTarget.y = (float)(int)(local_y + window->Scroll.y); | ||||
|     window->ScrollTargetCenterRatio.y = center_y_ratio; | ||||
| } | ||||
|  | ||||
| void ImGui::SetScrollFromPosX(float local_x, float center_x_ratio) | ||||
| { | ||||
|     // We store a target position so centering can occur on the next frame when we are guaranteed to have a known window size | ||||
| @@ -6875,6 +6866,15 @@ void ImGui::SetScrollFromPosX(float local_x, float center_x_ratio) | ||||
|     window->ScrollTargetCenterRatio.x = center_x_ratio; | ||||
| } | ||||
|  | ||||
| void ImGui::SetScrollFromPosY(float local_y, float center_y_ratio) | ||||
| { | ||||
|     // We store a target position so centering can occur on the next frame when we are guaranteed to have a known window size | ||||
|     ImGuiWindow* window = GetCurrentWindow(); | ||||
|     IM_ASSERT(center_y_ratio >= 0.0f && center_y_ratio <= 1.0f); | ||||
|     window->ScrollTarget.y = (float)(int)(local_y + window->Scroll.y); | ||||
|     window->ScrollTargetCenterRatio.y = center_y_ratio; | ||||
| } | ||||
|  | ||||
| // center_x_ratio: 0.0f left of last item, 0.5f horizontal center of last item, 1.0f right of last item. | ||||
| void ImGui::SetScrollHereX(float center_x_ratio) | ||||
| { | ||||
|   | ||||
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