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Viewport: Fixed not clearing request flags in main viewport, which led some back-end (SDL) to break on resize as PlatformRequestResize would stay true forever and inhibit new sizes passed to AddUpdateViewport(). (#1542)
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@ -3818,6 +3818,7 @@ void ImGui::EndFrame()
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IM_ASSERT(viewport->Window != NULL);
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g.PlatformIO.Viewports.push_back(viewport);
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}
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g.Viewports[0]->ClearRequestFlags(); // Clear main viewport flags because UpdatePlatformWindows() won't do it and may not even be called
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// Sort the window list so that all child windows are after their parent
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// We cannot do that on FocusWindow() because childs may not exist yet
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@ -7760,7 +7761,7 @@ void ImGui::UpdatePlatformWindows()
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}
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// Clear request flags
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viewport->PlatformRequestClose = viewport->PlatformRequestMove = viewport->PlatformRequestResize = false;
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viewport->ClearRequestFlags();
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}
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// Update our implicit z-order knowledge of platform windows, which is used when the back-end cannot provide io.MouseHoveredViewport.
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@ -7865,7 +7866,7 @@ void ImGui::DestroyPlatformWindow(ImGuiViewportP* viewport)
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viewport->PlatformHandle = NULL;
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viewport->RendererUserData = viewport->PlatformHandle = NULL;
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viewport->PlatformWindowCreated = false;
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viewport->PlatformRequestClose = viewport->PlatformRequestMove = viewport->PlatformRequestResize = false;
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viewport->ClearRequestFlags();
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}
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void ImGui::DestroyPlatformWindows()
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@ -676,6 +676,7 @@ struct ImGuiViewportP : public ImGuiViewport
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~ImGuiViewportP() { if (OverlayDrawList) IM_DELETE(OverlayDrawList); }
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ImRect GetRect() const { return ImRect(Pos.x, Pos.y, Pos.x + Size.x, Pos.y + Size.y); }
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ImVec2 GetCenter() const { return ImVec2(Pos.x + Size.x * 0.5f, Pos.y + Size.y * 0.5f); }
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void ClearRequestFlags() { PlatformRequestClose = PlatformRequestMove = PlatformRequestResize = false; }
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};
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struct ImGuiNavMoveResult
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