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Viewport: Moved ScaleWindow* code in a proper location. Various comments.
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2
imgui.h
2
imgui.h
@ -752,7 +752,7 @@ enum ImGuiKey_
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// [BETA] Gamepad/Keyboard directional navigation
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// Keyboard: Set io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard to enable. NewFrame() will automatically fill io.NavInputs[] based on your io.KeysDown[] + io.KeyMap[] arrays.
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// Gamepad: Set io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad to enable. Back-end: set ImGuiBackendFlags_HasGamepad and fill the io.NavInputs[] fields before calling NewFrame(). Note that io.NavInputs[] is cleared by EndFrame().
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// Read instructions in imgui.cpp for more details. Download PNG/PSD at goo.gl/9LgVZW.
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// Read instructions in imgui.cpp for more details. Download PNG/PSD at http://goo.gl/9LgVZW.
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enum ImGuiNavInput_
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{
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// Gamepad Mapping
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