mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-26 05:27:01 +00:00
Nav: Fixed a bug where the initial CTRL-Tab press while in a child window sometimes selected the current root window instead of always selecting the previous root window. (#787)
This commit is contained in:
parent
d19297e2fa
commit
d9bca0d853
@ -68,6 +68,8 @@ Other Changes:
|
|||||||
|
|
||||||
- Inputs: Added ImGuiMouseButton enum for convenience (e.g. ImGuiMouseButton_Right=1).
|
- Inputs: Added ImGuiMouseButton enum for convenience (e.g. ImGuiMouseButton_Right=1).
|
||||||
We forever guarantee that the existing value will not changes so existing code is free to use 0/1/2.
|
We forever guarantee that the existing value will not changes so existing code is free to use 0/1/2.
|
||||||
|
- Nav: Fixed a bug where the initial CTRL-Tab press while in a child window sometimes selected
|
||||||
|
the current root window instead of always selecting the previous root window. (#787)
|
||||||
- ColorEdit: Fix label alignment when using ImGuiColorEditFlags_NoInputs. (#2955) [@rokups]
|
- ColorEdit: Fix label alignment when using ImGuiColorEditFlags_NoInputs. (#2955) [@rokups]
|
||||||
- ColorEdit: In HSV display of a RGB stored value, attempt to locally preserve Saturation
|
- ColorEdit: In HSV display of a RGB stored value, attempt to locally preserve Saturation
|
||||||
when Value==0.0 (similar to changes done in 1.73 for Hue). Removed Hue editing lock since
|
when Value==0.0 (similar to changes done in 1.73 for Hue). Removed Hue editing lock since
|
||||||
|
@ -8766,7 +8766,7 @@ static void ImGui::NavUpdateWindowing()
|
|||||||
if (start_windowing_with_gamepad || start_windowing_with_keyboard)
|
if (start_windowing_with_gamepad || start_windowing_with_keyboard)
|
||||||
if (ImGuiWindow* window = g.NavWindow ? g.NavWindow : FindWindowNavFocusable(g.WindowsFocusOrder.Size - 1, -INT_MAX, -1))
|
if (ImGuiWindow* window = g.NavWindow ? g.NavWindow : FindWindowNavFocusable(g.WindowsFocusOrder.Size - 1, -INT_MAX, -1))
|
||||||
{
|
{
|
||||||
g.NavWindowingTarget = g.NavWindowingTargetAnim = window;
|
g.NavWindowingTarget = g.NavWindowingTargetAnim = window->RootWindow; // FIXME-DOCK: Will need to use RootWindowDockStop
|
||||||
g.NavWindowingTimer = g.NavWindowingHighlightAlpha = 0.0f;
|
g.NavWindowingTimer = g.NavWindowingHighlightAlpha = 0.0f;
|
||||||
g.NavWindowingToggleLayer = start_windowing_with_keyboard ? false : true;
|
g.NavWindowingToggleLayer = start_windowing_with_keyboard ? false : true;
|
||||||
g.NavInputSource = start_windowing_with_keyboard ? ImGuiInputSource_NavKeyboard : ImGuiInputSource_NavGamepad;
|
g.NavInputSource = start_windowing_with_keyboard ? ImGuiInputSource_NavKeyboard : ImGuiInputSource_NavGamepad;
|
||||||
|
Loading…
Reference in New Issue
Block a user