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InputTextMultiline: Fixed a crash pressing Down on last empty line of a multiline buffer. (#6783, #6000)
Amend 57a5b73a4c
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@ -44,7 +44,9 @@ Breaking changes:
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Other changes:
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- BeginListBox(): fixed not consuming SetNextWindowXXX data when returning false.
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- InputTextMultiline: Fixed a crash pressing Down on last empty line of a multiline buffer.
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(regression from 1.89.2, only happened in some states). (#6783, #6000)
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- BeginListBox(): Fixed not consuming SetNextWindowXXX data when returning false.
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-----------------------------------------------------------------------
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@ -3693,7 +3693,7 @@ namespace ImStb
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{
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static int STB_TEXTEDIT_STRINGLEN(const ImGuiInputTextState* obj) { return obj->CurLenW; }
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static ImWchar STB_TEXTEDIT_GETCHAR(const ImGuiInputTextState* obj, int idx) { return obj->TextW[idx]; }
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static ImWchar STB_TEXTEDIT_GETCHAR(const ImGuiInputTextState* obj, int idx) { IM_ASSERT(idx <= obj->CurLenW); return obj->TextW[idx]; }
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static float STB_TEXTEDIT_GETWIDTH(ImGuiInputTextState* obj, int line_start_idx, int char_idx) { ImWchar c = obj->TextW[line_start_idx + char_idx]; if (c == '\n') return STB_TEXTEDIT_GETWIDTH_NEWLINE; ImGuiContext& g = *obj->Ctx; return g.Font->GetCharAdvance(c) * (g.FontSize / g.Font->FontSize); }
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static int STB_TEXTEDIT_KEYTOTEXT(int key) { return key >= 0x200000 ? 0 : key; }
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static ImWchar STB_TEXTEDIT_NEWLINE = '\n';
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@ -2,7 +2,7 @@
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// This is a slightly modified version of stb_textedit.h 1.14.
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// Those changes would need to be pushed into nothings/stb:
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// - Fix in stb_textedit_discard_redo (see https://github.com/nothings/stb/issues/321)
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// - Fix in stb_textedit_find_charpos to handle last line (see https://github.com/ocornut/imgui/issues/6000)
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// - Fix in stb_textedit_find_charpos to handle last line (see https://github.com/ocornut/imgui/issues/6000 + #6783)
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// Grep for [DEAR IMGUI] to find the changes.
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// stb_textedit.h - v1.14 - public domain - Sean Barrett
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@ -549,7 +549,10 @@ static void stb_textedit_find_charpos(StbFindState *find, STB_TEXTEDIT_STRING *s
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i += r.num_chars;
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find->y += r.baseline_y_delta;
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if (i == z) // [DEAR IMGUI]
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{
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r.num_chars = 0; // [DEAR IMGUI]
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break; // [DEAR IMGUI]
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}
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}
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find->first_char = first = i;
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