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Viewport: Added support for minimized window which caused problem when ImGuiBackendFlags_HasMouseHoveredViewport was not supported. (#1542) + todo
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@ -536,6 +536,13 @@ static bool ImGui_ImplWin32_GetWindowFocus(ImGuiViewport* viewport)
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return ::GetActiveWindow() == data->Hwnd;
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}
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static bool ImGui_ImplWin32_GetWindowMinimized(ImGuiViewport* viewport)
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{
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ImGuiViewportDataWin32* data = (ImGuiViewportDataWin32*)viewport->PlatformUserData;
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IM_ASSERT(data->Hwnd != 0);
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return ::IsIconic(data->Hwnd) != 0;
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}
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static void ImGui_ImplWin32_SetWindowTitle(ImGuiViewport* viewport, const char* title)
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{
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// ::SetWindowTextA() doesn't properly handle UTF-8 so we explicitely convert our string.
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@ -683,6 +690,7 @@ static void ImGui_ImplWin32_InitPlatformInterface()
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platform_io.Platform_GetWindowSize = ImGui_ImplWin32_GetWindowSize;
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platform_io.Platform_SetWindowFocus = ImGui_ImplWin32_SetWindowFocus;
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platform_io.Platform_GetWindowFocus = ImGui_ImplWin32_GetWindowFocus;
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platform_io.Platform_GetWindowMinimized = ImGui_ImplWin32_GetWindowMinimized;
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platform_io.Platform_SetWindowTitle = ImGui_ImplWin32_SetWindowTitle;
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platform_io.Platform_SetWindowAlpha = ImGui_ImplWin32_SetWindowAlpha;
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platform_io.Platform_GetWindowDpiScale = ImGui_ImplWin32_GetWindowDpiScale;
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