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ColorButton: Added ImGuiColorEditFlags_NoBorder flag to remove the border normally enforced by default.
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@ -36,6 +36,8 @@ HOW TO UPDATE?
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Other Changes:
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- ColorButton: Added ImGuiColorEditFlags_NoBorder flag to remove the border normally enforced
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by default for standalone ColorButton.
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- Backends: Added SDL2+Metal example application. (#3017) [@coding-jackalope]
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3
imgui.h
3
imgui.h
@ -60,7 +60,7 @@ Index of this file:
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// Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
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#define IMGUI_VERSION "1.75"
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#define IMGUI_VERSION_NUM 17500
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#define IMGUI_VERSION_NUM 17501
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#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
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// Define attributes of all API symbols declarations (e.g. for DLL under Windows)
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@ -1158,6 +1158,7 @@ enum ImGuiColorEditFlags_
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ImGuiColorEditFlags_NoLabel = 1 << 7, // // ColorEdit, ColorPicker: disable display of inline text label (the label is still forwarded to the tooltip and picker).
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ImGuiColorEditFlags_NoSidePreview = 1 << 8, // // ColorPicker: disable bigger color preview on right side of the picker, use small colored square preview instead.
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ImGuiColorEditFlags_NoDragDrop = 1 << 9, // // ColorEdit: disable drag and drop target. ColorButton: disable drag and drop source.
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ImGuiColorEditFlags_NoBorder = 1 << 10, // // ColorButton: disable border (which is enforced by default)
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// User Options (right-click on widget to change some of them).
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ImGuiColorEditFlags_AlphaBar = 1 << 16, // // ColorEdit, ColorPicker: show vertical alpha bar/gradient in picker.
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@ -1264,7 +1264,9 @@ static void ShowDemoWindowWidgets()
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}
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ImGui::Text("Color button only:");
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ImGui::ColorButton("MyColor##3c", *(ImVec4*)&color, misc_flags, ImVec2(80,80));
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static bool no_border = false;
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ImGui::Checkbox("ImGuiColorEditFlags_NoBorder", &no_border);
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ImGui::ColorButton("MyColor##3c", *(ImVec4*)&color, misc_flags | (no_border ? ImGuiColorEditFlags_NoBorder : 0), ImVec2(80,80));
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ImGui::Text("Color picker:");
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static bool alpha = true;
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@ -4956,8 +4956,12 @@ bool ImGui::ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFl
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float grid_step = ImMin(size.x, size.y) / 2.99f;
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float rounding = ImMin(g.Style.FrameRounding, grid_step * 0.5f);
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ImRect bb_inner = bb;
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float off = -0.75f; // The border (using Col_FrameBg) tends to look off when color is near-opaque and rounding is enabled. This offset seemed like a good middle ground to reduce those artifacts.
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bb_inner.Expand(off);
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float off = 0.0f;
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if ((flags & ImGuiColorEditFlags_NoBorder) == 0)
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{
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off = -0.75f; // The border (using Col_FrameBg) tends to look off when color is near-opaque and rounding is enabled. This offset seemed like a good middle ground to reduce those artifacts.
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bb_inner.Expand(off);
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}
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if ((flags & ImGuiColorEditFlags_AlphaPreviewHalf) && col_rgb.w < 1.0f)
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{
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float mid_x = IM_ROUND((bb_inner.Min.x + bb_inner.Max.x) * 0.5f);
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@ -4974,10 +4978,13 @@ bool ImGui::ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFl
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window->DrawList->AddRectFilled(bb_inner.Min, bb_inner.Max, GetColorU32(col_source), rounding, ImDrawCornerFlags_All);
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}
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RenderNavHighlight(bb, id);
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if (g.Style.FrameBorderSize > 0.0f)
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RenderFrameBorder(bb.Min, bb.Max, rounding);
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else
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window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_FrameBg), rounding); // Color button are often in need of some sort of border
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if ((flags & ImGuiColorEditFlags_NoBorder) == 0)
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{
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if (g.Style.FrameBorderSize > 0.0f)
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RenderFrameBorder(bb.Min, bb.Max, rounding);
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else
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window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_FrameBg), rounding); // Color button are often in need of some sort of border
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}
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// Drag and Drop Source
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// NB: The ActiveId test is merely an optional micro-optimization, BeginDragDropSource() does the same test.
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