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Internals: move chunks of IsItemHovered() so upcoming commit can be less noisy. This commit should be a no-op (check by comparing without white-space changes)
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@ -3278,9 +3278,11 @@ bool ImGui::IsItemHovered(ImGuiHoveredFlags flags)
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{
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{
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if ((g.LastItemData.InFlags & ImGuiItemFlags_Disabled) && !(flags & ImGuiHoveredFlags_AllowWhenDisabled))
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if ((g.LastItemData.InFlags & ImGuiItemFlags_Disabled) && !(flags & ImGuiHoveredFlags_AllowWhenDisabled))
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return false;
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return false;
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return IsItemFocused();
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if (!IsItemFocused())
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return false;
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}
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}
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else
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{
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// Test for bounding box overlap, as updated as ItemAdd()
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// Test for bounding box overlap, as updated as ItemAdd()
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ImGuiItemStatusFlags status_flags = g.LastItemData.StatusFlags;
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ImGuiItemStatusFlags status_flags = g.LastItemData.StatusFlags;
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if (!(status_flags & ImGuiItemStatusFlags_HoveredRect))
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if (!(status_flags & ImGuiItemStatusFlags_HoveredRect))
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@ -3314,6 +3316,8 @@ bool ImGui::IsItemHovered(ImGuiHoveredFlags flags)
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// When the window is collapsed (SkipItems==true) that last item will never be overwritten so we need to detect the case.
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// When the window is collapsed (SkipItems==true) that last item will never be overwritten so we need to detect the case.
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if (g.LastItemData.ID == window->MoveId && window->WriteAccessed)
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if (g.LastItemData.ID == window->MoveId && window->WriteAccessed)
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return false;
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return false;
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}
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return true;
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return true;
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}
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}
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