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Examples: DirectX11: tidying up.
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@ -47,8 +47,7 @@ static void ImGui_ImplDX11_RenderDrawLists(ImDrawList** const cmd_lists, int cmd
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for (int n = 0; n < cmd_lists_count; n++)
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for (int n = 0; n < cmd_lists_count; n++)
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{
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{
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const ImDrawList* cmd_list = cmd_lists[n];
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const ImDrawList* cmd_list = cmd_lists[n];
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const ImDrawVert* vtx_src = &cmd_list->vtx_buffer[0];
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memcpy(vtx_dst, &cmd_list->vtx_buffer[0], cmd_list->vtx_buffer.size() * sizeof(ImDrawVert));
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memcpy(vtx_dst, vtx_src, cmd_list->vtx_buffer.size() * sizeof(ImDrawVert));
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vtx_dst += cmd_list->vtx_buffer.size();
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vtx_dst += cmd_list->vtx_buffer.size();
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}
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}
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g_pd3dDeviceContext->Unmap(g_pVB, 0);
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g_pd3dDeviceContext->Unmap(g_pVB, 0);
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