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ImDrawList: Fixed a (rarely occuring) bug with merging with previous command + unnecessary OverlayDrawList command
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@ -2066,7 +2066,6 @@ void ImGui::NewFrame()
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g.OverlayDrawList.Clear();
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g.OverlayDrawList.PushTextureID(g.IO.Fonts->TexID);
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g.OverlayDrawList.PushClipRectFullScreen();
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g.OverlayDrawList.AddDrawCmd();
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// Mark rendering data as invalid to prevent user who may have a handle on it to use it
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g.RenderDrawData.Valid = false;
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@ -196,7 +196,7 @@ void ImDrawList::UpdateClipRect()
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// Try to merge with previous command if it matches, else use current command
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ImDrawCmd* prev_cmd = CmdBuffer.Size > 1 ? curr_cmd - 1 : NULL;
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if (prev_cmd && memcmp(&prev_cmd->ClipRect, &curr_clip_rect, sizeof(ImVec4)) == 0 && prev_cmd->TextureId == GetCurrentTextureId() && prev_cmd->UserCallback == NULL)
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if (curr_cmd->ElemCount == 0 && prev_cmd && memcmp(&prev_cmd->ClipRect, &curr_clip_rect, sizeof(ImVec4)) == 0 && prev_cmd->TextureId == GetCurrentTextureId() && prev_cmd->UserCallback == NULL)
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CmdBuffer.pop_back();
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else
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curr_cmd->ClipRect = curr_clip_rect;
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