Internal: Reworked FocusFrontMostActiveWindow() so it fits the Nav branch usage as well.

This commit is contained in:
omar 2018-01-07 14:32:42 +01:00
parent a34490239c
commit d730a763f6

View File

@ -675,7 +675,7 @@ static bool DataTypeApplyOpFromText(const char* buf, const char* ini
namespace ImGui
{
static void FocusFrontMostActiveWindow();
static void FocusFrontMostActiveWindow(ImGuiWindow* ignore_window);
}
//-----------------------------------------------------------------------------
@ -2511,7 +2511,7 @@ void ImGui::NewFrame()
// Closing the focused window restore focus to the first active root window in descending z-order
if (g.NavWindow && !g.NavWindow->WasActive)
FocusFrontMostActiveWindow();
FocusFrontMostActiveWindow(NULL);
// No window should be open at the beginning of the frame.
// But in order to allow the user to call NewFrame() multiple times without calling Render(), we are doing an explicit clear.
@ -5174,11 +5174,11 @@ void ImGui::FocusWindow(ImGuiWindow* window)
BringWindowToFront(window);
}
void ImGui::FocusFrontMostActiveWindow()
void ImGui::FocusFrontMostActiveWindow(ImGuiWindow* ignore_window)
{
ImGuiContext& g = *GImGui;
for (int i = g.Windows.Size - 1; i >= 0; i--)
if (g.Windows[i]->WasActive && !(g.Windows[i]->Flags & ImGuiWindowFlags_ChildWindow))
if (g.Windows[i] != ignore_window && g.Windows[i]->WasActive && !(g.Windows[i]->Flags & ImGuiWindowFlags_ChildWindow))
{
FocusWindow(g.Windows[i]);
return;