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https://github.com/Drezil/imgui.git
synced 2024-11-21 19:37:01 +00:00
Moved BeginChild() above BeginChildEx() as it is more readable.
Misc shallow tidying up. Should be a no-op.
This commit is contained in:
parent
99913b5051
commit
d6d00b4fcf
37
imgui.cpp
37
imgui.cpp
@ -2479,10 +2479,8 @@ void ImGuiStorage::SetInt(ImGuiID key, int val)
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{
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ImGuiStoragePair* it = LowerBound(Data, key);
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if (it == Data.end() || it->key != key)
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{
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Data.insert(it, ImGuiStoragePair(key, val));
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return;
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}
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else
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it->val_i = val;
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}
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@ -2495,10 +2493,8 @@ void ImGuiStorage::SetFloat(ImGuiID key, float val)
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{
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ImGuiStoragePair* it = LowerBound(Data, key);
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if (it == Data.end() || it->key != key)
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{
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Data.insert(it, ImGuiStoragePair(key, val));
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return;
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}
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else
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it->val_f = val;
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}
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@ -2506,10 +2502,8 @@ void ImGuiStorage::SetVoidPtr(ImGuiID key, void* val)
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{
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ImGuiStoragePair* it = LowerBound(Data, key);
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if (it == Data.end() || it->key != key)
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{
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Data.insert(it, ImGuiStoragePair(key, val));
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return;
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}
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else
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it->val_p = val;
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}
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@ -5420,11 +5414,22 @@ ImVec2 ImGui::GetItemRectSize()
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return g.LastItemData.Rect.GetSize();
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}
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bool ImGui::BeginChild(const char* str_id, const ImVec2& size_arg, bool border, ImGuiWindowFlags extra_flags)
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{
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ImGuiWindow* window = GetCurrentWindow();
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return BeginChildEx(str_id, window->GetID(str_id), size_arg, border, extra_flags);
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}
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bool ImGui::BeginChild(ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags extra_flags)
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{
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IM_ASSERT(id != 0);
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return BeginChildEx(NULL, id, size_arg, border, extra_flags);
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}
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bool ImGui::BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags flags)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* parent_window = g.CurrentWindow;
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flags |= ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_ChildWindow;
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flags |= (parent_window->Flags & ImGuiWindowFlags_NoMove); // Inherit the NoMove flag
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@ -5473,18 +5478,6 @@ bool ImGui::BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, b
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return ret;
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}
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bool ImGui::BeginChild(const char* str_id, const ImVec2& size_arg, bool border, ImGuiWindowFlags extra_flags)
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{
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ImGuiWindow* window = GetCurrentWindow();
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return BeginChildEx(str_id, window->GetID(str_id), size_arg, border, extra_flags);
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}
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bool ImGui::BeginChild(ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags extra_flags)
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{
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IM_ASSERT(id != 0);
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return BeginChildEx(NULL, id, size_arg, border, extra_flags);
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}
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void ImGui::EndChild()
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{
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ImGuiContext& g = *GImGui;
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13
imgui.h
13
imgui.h
@ -2346,9 +2346,9 @@ struct ImGuiStorage
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{
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ImGuiID key;
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union { int val_i; float val_f; void* val_p; };
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ImGuiStoragePair(ImGuiID _key, int _val_i) { key = _key; val_i = _val_i; }
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ImGuiStoragePair(ImGuiID _key, float _val_f) { key = _key; val_f = _val_f; }
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ImGuiStoragePair(ImGuiID _key, void* _val_p) { key = _key; val_p = _val_p; }
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ImGuiStoragePair(ImGuiID _key, int _val) { key = _key; val_i = _val; }
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ImGuiStoragePair(ImGuiID _key, float _val) { key = _key; val_f = _val; }
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ImGuiStoragePair(ImGuiID _key, void* _val) { key = _key; val_p = _val; }
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};
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ImVector<ImGuiStoragePair> Data;
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@ -2375,11 +2375,10 @@ struct ImGuiStorage
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IMGUI_API float* GetFloatRef(ImGuiID key, float default_val = 0.0f);
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IMGUI_API void** GetVoidPtrRef(ImGuiID key, void* default_val = NULL);
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// Use on your own storage if you know only integer are being stored (open/close all tree nodes)
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IMGUI_API void SetAllInt(int val);
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// For quicker full rebuild of a storage (instead of an incremental one), you may add all your contents and then sort once.
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// Advanced: for quicker full rebuild of a storage (instead of an incremental one), you may add all your contents and then sort once.
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IMGUI_API void BuildSortByKey();
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// Obsolete: use on your own storage if you know only integer are being stored (open/close all tree nodes)
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IMGUI_API void SetAllInt(int val);
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};
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// Helper: Manually clip large list of items.
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