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Reduced padding + unused storage in ImDrawList (224->192 bytes) + zero-init ImDrawListSplitter and ImDrawList
+ Readme tweak
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@ -1692,9 +1692,9 @@ struct IMGUI_API ImGuiWindow
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ImGuiID NavLastIds[ImGuiNavLayer_COUNT]; // Last known NavId for this window, per layer (0/1)
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ImRect NavRectRel[ImGuiNavLayer_COUNT]; // Reference rectangle, in window relative space
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bool MemoryCompacted; // Set when window extraneous data have been garbage collected
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int MemoryDrawListIdxCapacity; // Backup of last idx/vtx count, so when waking up the window we can preallocate and avoid iterative alloc/copy
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int MemoryDrawListVtxCapacity;
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bool MemoryCompacted; // Set when window extraneous data have been garbage collected
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public:
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ImGuiWindow(ImGuiContext* context, const char* name);
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